Chemist
April 4, 2017
15:32
The good news: Amazingly versatile and capable of some really game-breaking shit.  Don't ever underestimate it!
The bad news: Also really complex.  Mixes want you to farm ingredients.  Only really powerful damage spell is hard to get items for.
Strength
+2
Agility
+3
Vitality
+6
Magic
-4
Hands
Daggers
Staves
Armor
Light Headgear
Medium Headgear
Light Armor
Medium Armor
Light Accessories
Command
!Drink
Abilities
Level
AP
Ability
Innate
Equip Stats
Description
1
15
Pharmacology
Yes
Any HP/MP recovered by healing items used by a character with this ability is doubled.  Your mileage may vary but there's certainly nothing wrong with it.
2
30
!Mix
No
The single most obscenely complex and potentially obscenely broken ability in the game.  See information on !Mix below
3
45
!Drink
No
Allows the user to imbue several special drinks to provide a variety of buffs.  Only works on the user - you can't use !Drink to buff an ally.  A list of !Drinks are provided below.  Since !Drink's buffs are powerful but limited to the self only, this could be very handy.
4
135
!Recover
No
Removes ailments from the party.  Specifically, !Recover removes Aging, Blind, Poison, Mini, Frog, Mute, Charm, Paralyze, Sleep, and Stone.  It DOES NOT remove Slow, Stop, Undead, or HP Leak.  This is essentially a multi-target version of the White Mage's Esuna, with 0 MP Cost.  Bring it when you need ailment healing (final boss anyone?)
5
405
!Revive
No
Revives all fallen allies with 1/16th of their maximum HP.  Rarely worth a slot since it's no more powerful than a Phoenix Down and rarely will you be reviving more than one person at a time, but hey... should you need it, it's there.
Success Strategy
Learn your Drinks and ESPECIALLY your Mixes.  Have a good stock of them on you at all times.  Then use your extremely complex knowledge to do amazing things.  You genuinely have one of the most powerful classes in the game, it's now just a matter of learning to use it.
Special Equipment
Gear
Defense
Magic Defense
Magic Evade
Where to find
Notes
Angel Robe
10
11
25%
Found: Act 2, Bal
Bought: Act 3, Mirage
While equipped, Immune to Poison elemental damage and the Poison ailment
Drinks
The less complex list of Chemist stuff.  Drinks are bought and then consumed with the !Drink command to provide their effect direct to the user.
All Drinks can be bought in various item shops, starting in Act 2.
Goliath Tonic
Doubles the user's max HP for the remainder of the battle
Cannot be stacked; only once per battle, sorry
Great for enhancing effects based off of the user's HP, such as Blue Mage's White Wind and ???
Speed Drink
Provides the user with Haste
Iron Draft
Provides the user with Protect
Power Drink
Increases the Weapon Attack of the equipped stat by 20, to a cap of 255
SNES and GBA Version: Bugged and doesn't work, however, it DOES still apply to the Blue Mage's Goblin Punch
iOS Version: This drink actually works
Hero Cocktail
Increases the imbiber's level by 10 for the battle.  Can be stacked up to a cap level of 255 (!)
Level increases reset between battles, of course
Effects that target level (e.g. L5 Doom) cast by enemies still use your original level to determine hit
Level is used in almost every damage formula in the game, thus enhancing your damage output
Level also affects magic accuracy in your favour (see Magic Accuracy section)
Mixes
The single most versatile ability in the game, Mix is capable of generating 49 different spells, on demand, all by using a mixture of 12 different items.  The items are consumed upon use, and the exact result depends on the combination of items used.
All mixes are single-target, and can be used against either allies or enemies.  Careful not to accidentally use a damaging mix on an ally or vice-versa!
Mix Items
Potion
Any item shop
Antidote
Any item shop
Eyedrops
Any item shop
Maiden Kiss
Any item shop
Holy Water
Any item shop from Act 2 Onwards
Phoenix Down
Any item shop
Ether
Any item shop from Lix (Act 1) or Act 2 Onwards
Hi-Potion
Any item shop from Act 2 Onwards
Elixir
Dropped/Stolen from various enemies, or bought from Mirage (Act 3)
Turtle Shell
Won from various enemies, first farmable around Karnak in Act 1 (Grass Turtles)
Mostly used for defensive or restorative effects, including replicating !Drink effects
Dragon Fang
Dropped by most dragons
Dark Matter
Stolen from Zombie Dragons, Orukats, Stingrays, Byblos, Wendigo and Soul Cannon
Dropped by Ghidras, Desertpedes, Prototypes, Red Dragons, Bone Dragons, Exdeath's Souls, Atomos
Mix Name
Items
Effects
Antilixir
Elixir + Dark Matter
Reduces HP to critical
Doesn't work on Heavy targets
Bacchus's Cider
Holy Water + Turtle Shell
Causes Berserk, unless Immune
Balm of Gilead
Hi Potion + Ether
Fully heals target's MP
Blessed Kiss
Maiden's Kiss + Holy Water
Causes Image, Haste, and Berserk
On the SNES version alone, this IGNORES status immunities.  This means anything can be berserked. This can COMPLETELY destroy certain boss AI - the most famous of which is the ability to skip the final boss' transformation, thus avoiding the second half of the fight entirely!  Use at your own discretion if available because it's pretty game-breaking.
Cure Blindness
Potion + Eyedrop
Hi Potion + Eyedrop
Restores HP (Magic Power 30) and removes Blind ailment
Dark Breath
Dragon Fang + Dark Matter
Deals damage equal to caster's missing HP
Dark Ether
Ether + Dark Matter
Removes 3/4ths of the target's current MP
Works on Heavy enemies
Dark Gas
Eyedrop + Dark Matter
Inflicts Blind unless the target is Immune
Dark Sigh
Eyedrop + Dragon Fang
Inflicts Blind and Charm unless the target is immune
Use Charm to learn Blue Magic
Death Potion
Phoenix Down + Dark Matter
Instant kills the target unless Immune
Fully heals Undead (note for Bone Mail users!)
Devil's Juice
Potion + Dark Matter
Hi Potion + Dark Matter
Deals exactly 666 damage, ignoring all modification
Dragon Breath
Dragon Fang + Dragon Fang
Deals Bolt, Ice, and Fire damage equal to the caster's HP
Dragon Defense
Phoenix Down + Dragon Fang
Adds Reflect, Protect, Shell, and Regen
Dragon Kiss
Maiden's Kiss + Dragon Fang
Sets type to Dragon & Heavy
Used on allies, Heavy grants them immunity to things like % HP drain and many instant death effects, just like bosses with the flag!
Heavy is obviously not too desirable on enemies, but there are some late-game weapons which may be able to take advantage of an enemy becoming a Dragon (such as the Dragon Whip!)
Dragon Power
Potion + Dragon Fang
Hi potion + Dragon Fang
Increases level by 20
Can stack, level cap from this ability is 255 (NOT 99!)
Enemy spells still use original level to determine spells like L5 Doom
Raising level greatly increases damage and success rate/evasion rate of % accuracy effects
Raising enemy level is GENERALLY a bad idea... unless you have a Blue Mage who can exploit L_ spells
See also Sampson Power, which is only half as effective but uses common ingredients
Dragon Shielding
Ether + Dragon Fang
Immune to Bolt/Fire/Ice damage for the remainder of combat
Dud Potion
Elixir + Turtle Shell
Performs one of two possible results:
25% chance of reducing HP to critical (or doing nothing if target is Heavy)
75% chance of inflicting HP Leak
Dud Potion
Holy Water + Dark Matter
Poisons target unless Immune
Dud Potion
Turtle Shell + Dragon Fang
Deals damage equal to 25% of current HP
Doesn't work on Heavy opponents
Elemental Power
Holy Water + Eyedrop
Grants +50% Water/Wind/Earth/Holy/Poison/Bolt/Ice/Fire damage done by target
Damage enhancement DOESN'T stack with equipment providing the same effect
Still a great way to enhance any spellcaster or elemental user
Ether
Potion + Turtle Shell
Restores 80 MP
Fenix Down
Phoenix Down + Phoenix Down
Revives a dead target with 25% HP
99% chance of instant killing non-Heavy Undead
Use Reincarnation/Resurrection instead for revival
Goliath Tonic
Elixir + Dragon Fang
Doubles Max HP for the remainder of battle
Unlike the drink, doesn't have to target the user
Also years more expensive because it uses an Elixir
Hasty-ade
Turtle Shell + Eyedrop
Adds Haste
Similar to the !Drink but targetable
Holy Breath
Holy Water + Dragon Fang
Deals damage equal to caster's HP
Holy Water
Holy Water + Holy Water
Heals HP (Magic Power 75) and removes Zombie ailment
Kiss of Life
Phoenix Down + Maiden's Kiss
Revives a dead target with 50% HP and full MP(!)
Doesn't heal living allies, sorry, no Easy Elixirs for you
99% chance of instant killing non-Heavy Undead
Use Reincarnation/Resurrection instead for revival
Lamia Kiss
Maiden's Kiss + Eyedrop
Charms a target unless immune
Use Charm to secure Blue Magic spells
Levisalve
Maiden's Kiss + Antidote
Adds Float
Lifeshield
Phoenix Down + Holy Water
Grants Instant Death immunity for the remainder of combat
Lifewater
Potion + Hi-Potion
Places Regen on the target
Lillith's Kiss
Ether + Maiden's Kiss
Elixir + Maiden's Kiss
99% chance of draining MP from target (Magic Power 45)
Neutralizer
Potion + Antidote
Hi Potion + Antidote
Restores HP (Magic Power 30) and removes Poison ailment
Poison
Antidote + Dark Matter
Poisons target unless Immune
Poison Breath
Antidote + Dragon Fang
Deals poison-elemental damage equal to 50% of caster's HP
Protect Potion
Turtle Shell + Turtle Shell
Adds Protect and Shell
Not quite the same as a normal Protect Drink
Reincarnate
Ether + Phoenix Down
Elixir + Phoenix Down
Revives a dead target with full HP
Doesn't heal living allies
99% chance of instant killing non-Heavy Undead
Remedy
Phoenix Down + Turtle Shell
Cures Stone, Toad, Mini, Poison, Blind, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop, and Slow
Consider Restorative if you don't need to cure Stone, Toad, Mini, Poison, Blind, Stop, or Slow
Resist Fire
Ether + Eyedrop
Absorb Fire damage for the remainder of combat
Resist Ice
Phoenix Down + Antidote
Absorb Ice damage for the remainder of combat
Resist Poison
Ether + Antidote
Grants Poison immunity for the remainder of combat
Resist Thunder
Phoenix Down + Eyedrop
Absorb Bolt damage for the remainder of combat
Resurrection
Potion + Phoenix Down
Potion + Hi Potion
Revives a dead target with full HP and MP(!!!)
Doesn't heal living allies
99% chance of instant killing non-Heavy Undead
Samson's Might
Holy Water + Antidote
Increases level by 10
Can stack, level cap is 255 (NOT 99!)
Enemy spells still use original level to determine spells like L5 Doom
Raising level greatly increases damage and success rate/evasion rate of % accuracy effects
Raising enemy level is GENERALLY a bad idea... unless you have a Blue Mage who can exploit L_ spells
See also Dragon Power, which is twice as effective but uses rarer ingredients
Shadowflare
Dark Matter + Dark Matter
Magic attack at 240 Magic Power, piercing MDef
Also causes HP Leak
The most powerful actual damage the Chemist is capable of by a long shot
Smelling Salts
Antidote + Eyedrops
Cures Aging, Sleep, Paralysis, Charm, Berserk, and Mute
Panacea cures more status ailments but uses Turtle Shells
Succubus Kiss
Maiden's Kiss + Turtle Shell
Drains HP from target (Magic Power 255)
Yes, it's a Flare-strength HP Drain
TNT
Turtle Shell + Dark Matter
Deals damage equal to caster's HP
Kills caster after use, regardless of Instant Death resistance
Toad Kiss
Maiden's Kiss + Dark Matter
Inflicts Toad unless target is Immune
Triple Ether
Hi Potion + Turtle Shell
Restores 160 MP
Turtle Soup
Turtle Shell + Antidote
Reduces Def & MDef for the remainder of the battle by half (Guaranteed)
Can be used multiple times on one target
X-Potion
Potion + Ether
Ether + Turtle Shell
Recovers target to full HP
Reduces an Undead target to critical HP (Doesn't work on Heavy Undead)
Potion
Potion
Potion x1.8
Hi-Potion
Hi-Potion
Regen
Hi-Potion x1.8
Antidote
Antidote
Cure Poison, Some HP
Cure Poison, Some HP
Antidote
Eye Drops
Eye Drops
Cure Blind, Some HP
Cure Blind, Some HP
Cure Sleep, Para., Conf.
Eye Drops
Maiden's Kiss
Maiden's Kiss
Cure Toad, Some HP
Cure Toad, Some HP
Float
Confuse
Cure Toad, Some HP
Holy Water
Holy Water
Potion x1.8
Hi-Potion x1.8
Level +10
M.Atk +50%
Haste, Blink, Berserk
Cure Zomb, Mod HP
Phoenix Down
Phoenix Down
Revive with Full HP
Revive with Full HP
Absorb: Ice
Absorb: Thunder
Revive, Half HP/Full MP
Immune: Instant death
Phoenix Down
Ether
Ether
X-Potion
Full MP
Immune: Poison
Absorb: Fire
MP Drain
Ether x2
Revive with Full HP/MP
Ether x2
Elixir
Elixir
Elixir
Elixir
Elixir
Elixir
MP Drain
Elixir
Revive with Full HP/MP
Elixir
Elixir
Turtle Shell
Turtle Shell
Ether x2
Ether x4
Defense Down
Haste
HP Drain
Berserk
Remedy
X-Potion
Near Death or Sap
Protect
Dragon Fang
Dragon Fang
Level +20
Level +20
Poison Breath
Blind, Sap, Confuse
Dragon's Kiss?
Holy Breath
Reflect, Shell, Protect
Immune: Ice, Fire, Thunder
Double Max HP
Gravity, Confuse
Dragon Breath
Dark Matter
Dark Matter
666 Damage
666 Damage
Poison
Blind
Toad
Poison
Death
Dark Ether
Dark Elixir
Self-Destruct
Dark Breath
Shadow Flare