Mime
May 30, 2017
14:53
The good news: Amazing flexibility, free actions!
The bad news: Its effectiveness is dependent on the other jobs you get. You'll also have to wait a very long time before you can acquire it.
Strength
0 or best of mastered jobs
Agility
0 or best of mastered jobs
Vitality
0 or best of mastered jobs
Magic
0 or best of mastered jobs
Hands
Knives
Rods
Staves
Shields
Armor
Nearly all armour, headgear
Heavy Accessories
Command
!Mimic
Abilities
Level
AP
Ability
Innate
Equip Stats
Description
1
999
!Mimic
No
Allows the user to copy the last action performed by your party. This mimicry will use the same targets, consume no items or MP, and even dual-cast is copied! If there is nothing to copy, !Mimic will be identical to !Fight.
This will also mimic counterattacks (i.e. Monk counters, Mystic Knight's Barrier).
Success Strategy
You have the ability to reproduce just about anything your teammates can do, but for free. Items can be thrown without consuming them, summons can be cast without MP consumption, mixes can be done for free, and more!
!Zeninage still has a gil cost, though.
Random actions (!Animals, !Call, !Gaia, summoning Odin, etc.) will be rerolled. Don't expect the same result twice!
Mimes, unlike any other job, get THREE slots to equip abilities with! But they won't have !Fight or !Items unless you equip them. Beware!
Like freelancers, stats are inherited from other jobs. The effectiveness of your mime will depend entirely on the other jobs you receive.
Though they can equip almost any armour, their weapon options are much more limited. Most of their arsenal is geared towards spellcasting, so if your jobs are all physical, you're limited.
Can break rods and staves, but only if you equip !Item.