Headgear
April 4, 2017
15:25
There are three main classifications of Headgear - Heavy, Medium, and Light.  There are also pieces of headgear wearable by any class, and a piece of Dancer-only Headgear (Ribbon) which is covered in the Dancer's section accordingly.
Heavy: Knights, Dragoons, Samurai, Berserkers, Mystic Knights
Medium: Monks, Thieves, Ninjas, Rangers, Blue Mages, Red Mages, Beastmasters, Chemists, Dancers
Light: White Mages, Black Mages, Time Mages, Summoners, Blue Mages, Red Mages, Chemists, Geomancers, Bards, Dancers
Armor
Class
Defense
Magic Defense
Magic Evade
Where to find
Notes
Leather Hat
All
1
1
Found: Act 1, Pirate's Cave
Found: Act 1, Wind Shrine
Bought: Act 1, Tule
Bronze Helm
Heavy
2
2
Bought: Act 1, Carwen
Iron Helm
Heavy
4
Bought: Act 1, Walse
Plumed Hat
All
2
2
5
Bought: Act 1, Karnak/Crescent
Mythril Helm
Heavy
6
2
Found: Act 1, North Mountain
Bought: Act 1, Karnak
Green Beret
Medium
3
2
Found: Act 1, Steamship
Bought: Act 1, Jacole/Lix
Bought: Act 2, Regole/Bal
Strength +1, Agility +1 while equipped
Golden Helm
Heavy
8
2
Bought: Act 2, Regole/Bal/Quelb/Surgate
Wizard's Hat
Light
4
2
5
Bought: Act 2, Regole/Bal/Quelb/Surgate
Magic +1 while equipped
Twist Headband
Medium
6
2
Bought: Act 2, Quelb/Surgate
Strength +3 while equipped
Hypno Crown
All
5
4
5
Found: Act 2, Drakenvale
Magic +1 while equipped
Enhances the effect of the Beastmaster's !Control
Diamond Helm
Heavy
10
2
Bought: Act 2, Moore
Halves Thunder damage received while equipped
Tiger Mask
Medium
9
2
Bought: Act 2, Moore
Sage's Miter
Light
6
2
5
Bought: Act 2, Moore
Magic +2 while equipped
Gold Hairpin
Light
0
2
5
Found: Act 2, Barrier Tower
Found: Act 3, Pyramid
Steal: Act 3, Sunken Tower, Gogo
Halves MP Costs while equipped(!)
Genji Helm
Heavy
15
2
Steal: Act 2, Exdeath's Castle (post-transformation), Gilgamesh (post-Morphing Time)
Can only be obtained with an actual Thief
Immune to Confuse and Mini while equipped
Thornlet
Heavy
20
5
10
Found: Act 3, Pyramid
Magic -5 while equipped
Immune to Sleep while equipped
Begin battle with Sap active
You can get rid of the Sap for a battle if the character dies and is revived (I think)
Lamia's Tiara
Light
3
7
10
Steal: Act 1, Ronka Ruins, Lamia
Bought: Act 3, Phantom Village
Magic +3 while equipped
Enhances Dancer abilities
Immune to Confuse while equipped
Crystal Helm
Heavy
13
2
Bought: Act 3, Phantom Village
Bought: Act 3, Dwarf Kingdom
Found: Act 3, Island Shrine
Black Cowl
Medium
12
2
Bought: Act 3, Phantom Village
Bought: Act 3, Dwarf Kingdom
Agility +2 while equipped
Circlet
Light
10
2
5
Bought: Act 3, Phantom Village
Bought: Act 3, Dwarf Kingdom
Found: Act 3, Island Shrine
Magic +3 while equipped