Ranger
April 4, 2017
15:31
The good news: Offers some solid abilities with great cross-classing opportunities.  Probably the best attacker that can be in the back row.  Useful equipment.
The bad news: Kind of middling on its own at least until !Rapid Fire
Strength
+16
Agility
+12
Vitality
+1
Magic
-5
Hands
Daggers
Bows
Armor
Light Headgear
Light Armor
Light Accessories
Command
!Aim
Abilities
Level
AP
Ability
Innate
Equip Stats
Description
1
15
!Animals
No
A special ability unique to the Ranger class, this casts a semirandom ability based on the Ranger's level.  The effects of these abilities are largely tied to the user's Magic stat, which the Ranger has a poor stat of, so it can be notably better on another class rather than the Ranger.  A full list of !Animals results can be found below.
2
45
!Aim
No
Essentially equivalent to !Fight, but sets weapon accuracy to 100%.  This should generally be used, although it inflicts a (very small) speed penalty because there is a brief delay between selecting the command and it activating. Not very useful, as other classes won't be using bows and thus generally don't have the accuracy issues.
3
135
Equip Bows
No
Strength +16 
Agility +12
One of the better Equip X options.  While Bows will suffer an accuracy penalty on other classes due to a lack of !Aim, their power from the back row is still great, and the agility transferred is fantastic too.  This can make a caster into a notable physical attacker and generally speed up performance, all for one slot.
4
405
!Rapid Fire
No
One of the best abilities in the game.  When you use !Rapid Fire, the character launches four consecutive attacks with their weapon, targeting random enemies each time, at half the normal Multiplier value but also IGNORING enemy Defense!  There's some things to note here:
Attacks do not apply "On attack" effects, such as Mage Masher's Silence or Chicken Knife's Flee(!)
Attacks DO apply elemental modifiers and Magic Sword effects (oh god)
Attacks have a base hit rate of 100%
Hits from 3rd onwards do not remove Charm/Sleep/other "cancel when hit" statuses (minor detail mostly)
Hits from 3rd onwards do not provoke Reactions from enemies that would counterattack physical hits
If you also have Dual Wielding (Ninja), it launches EIGHT attacks total.  Enjoy your broken.
Success Strategy
Get !Rapid Fire, win game
But aside from that, they work amazingly if you can hybrid them with Mage classes - Equip Bows lets mages be effective physical attackers, or you can give them Animals for a way to use their Magic stats without using any MP.  Bows are also reasonably powerful and there's a lot of them with various effects, so don't ignore them!
Special Equipment
There are more bows than most other one-class-only weapons in the game, and even many multi-character classes in the game.  They use the same damage formula as Daggers, and as you might expect, Bows deal full damage from the back row.
Hit Rate: 70%-100%
Double Grip?: Automatically uses both hands
Magic Sword?: No
Can Throw?: No
Weapon
Attack Power
Where to find
Notes
Flame/Frost/Thunder Bow
39
Bought: Act 1, Crescent
Deals Fire/Ice/Thunder elemental damage respectively
Silver Bow
38
Bought: Act 2, Jacole
Dark Bow
43
Dropped: Act 1, Whirl Demon, Ronka Ruins
Bought: Act 2, Regole/Bal/Quelb
On attack, 66% chance of Blind
Killer Bow
49
Bought: Act 2, Quelb
On attack, 6% chance of instant death
Elven Bow
56
Bought: Act 2, Moore
15% Critical Hit Rate (2x damage and ignores Defense)
Hayate Bow
69
Steal: Act 2, Drakenvale, Poison Eagle
Found: Act 2, Exdeath's Castle (Second visit)
On attack, 25% chance of performing !Rapid Fire instead
Rune Bow
0
Bought: Act 3, Phantom Village/Dwarf Kingdom
Only uses one hand, unlike other bows
On attack, 33% chance to cast Mute
Just use a Mage Masher instead at least that still does damage on a failure :/
Aevis killer
91
Found: Act 3, Phoenix Tower
Against Avis type enemies, doubles Attack Power and ignores Defense
Artemis' Bow
111
Found: Act 3, Istory Falls
Steal: Interdimensional Rift, Tower, AvisDragon
Against Beast type enemies, doubles Attack Power and ignores Defense
Yoichi's Bow
101
Found: Act 3, Legendary Weapon
Strength, Speed +3 while equipped
30% Critical Hit Rate (2x damage and ignores Defense)
Animals
Like !Gaia, !Animals generates a random number between 0 and your current level, then uses the result to determine which spell-like ability to perform.  This means that every time you level up, the chances of any given spell being performed change a little, and several levels add additional possible results.
All !Animals function as spells, but they ignore Magic Accuracy (none have an accuracy check) and also ignore Reflect.
Animal
Level Range
Power
Notes
Mysidian Rabbit
0
--
Does nothing except makes you angry
Squirrel
1-4
45
Damages one enemy
Misses Flying/Floating enemies
Is not actually Earth element despite that, just misses them
Bee Swarm
5-9
--
Damages all enemies
Does damage based on formula: ((Random number between 10-100) - Mdef) * (Level/8 + 2)
iOS Only: Also causes Poison
Nightingale
10-19
60
Heals all allies like a Cure spell
Also cures Poison and Blind ailments
Tree Squirrel
20-29
--
Paralyzes a single enemy, unless the target is immune
Falcon
30-39
--
Deals 75% of the target's current HP in damage
Damage is capped at 9999
Does not work on Heavy enemies
Skunk
40-49
--
Causes Poison and Darkness to all enemies unless immune
Wild Boar
50-59
180
Damages one enemy
Misses Flying/Floating enemies
Is not actually Earth element despite that, just misses them
Unicorn
60-99
--
Recovers the entire party's HP to max
Reduces undead allies to critical HP (Bone Mail :/)