C07C04 - C07FFF (0003FC) = Flyover Data and Various GUI Including Text Windows
C30000 - C300FF (000100) = Sprite Palettes
C30100 - C3E24F (00E150) = Largely Movement Data, Possibly Incongruous
C3E250 - C3E3F7 (0001A8) = Dialog Window Attributes Table
C3E874 - C3E976 (000103) = Debug Mode Commands
C3F054 - C3F08F (00003C) = Primary Font Table
C3F090 - C3F1EC (00015D) = PSI Submenu Text
C3F2B5 - C3F3C4 (000110) = Character Graphics Control Table
C3FB2B - C3FB46 (00001C) = Name Registration String
C400D4 - C40B51 (000A7E) = Movement Pattern Pointer Table
C42F64 - C42F8B (000028) = Map Data Pointer Table
C43550 - C43568 (000019) = Goods Submenu Commands
C45B4D - C45C0F (0000C3) = Status Text Strings
C45C10 - C45C85 (000076) = Equipment Submenu Text
C48037 - C4810D (0000D7) = Lumine Hall Text
C49EA4 - C49EC3 (000020) = Movement-Referenced Text String Pointer Table
C49FE1 - C4A08A (0000AA) = Battle Command Strings
C4A309 - C4A330 (000028) = Prayer Command Text Pointers
C4C060 - C4C2DC (00027D) = Startup Menu Text Strings
C4F70A - C4F946 (00023D) = Song Table
C4F947 - C4FB41 (0001FB) = SPC Pack Pointer Table
C4FB42 - C4FD4A (000209) = Parsing Routines for 04FB47 Block
C50000 - C51B11 (001B12) = Conditional Pointers for S=re Dialogue
C51B12 - C9FF2E (04E41D) = Primary Dialogue Bank
CA0000 - CAD7A0 (00D7A1) = Battle BGs: Primary Data Group
CAD7A1 - CAD93C (00019C) = Battle BGs: Graphics Pointer Table
CAD93D - CADAD8 (00019C) = Battle BGs: Arrangement Pointer Table
CADAD9 - CADCA0 (0001C8) = Battle BGs: Palette Pointer Table
CADCA1 - CAF257 (0015B7) = Battle BGs: Rendering Data
CAF258 - CAF707 (0004B0) = Battle BGs: Scroll Table
CAF708 - CAFFFE (0008F7) = Battle BGs: Distortion Table
CB0000 - CBD899 (00D89A) = Battle BGs: Secondary Data Group
CBD89A - CBE029 (000790) = Battle Group BG Association Data
CBE02A - CBFFFF (001FD6) = Audio Data Block (Unspecified)
CC0000 - CC17CA (0017CB) = Animation Data: Carpainter's Lightning - Reflected
CC17CB - CC1F5B (000791) = Animation Data: Carpainter's Lightning - Strike
CC1F5C - CC22D7 (00037C) = Animation Data: Starman Junior's Teleport
CC22D8 - CC2C88 (0009B1) = Animation Data: "BOOM!"
CC2C89 - CC2CE0 (000058) = Animation Data: Zombie Attack
CC2CE1 - CC2DE0 (000100) = Animation Data: "The End?"
CC2DE1 - CC2E18 (000038) = Animation Sequence Data Pointers
CC2E19 - CCAC24 (007E0C) = PSI Animation Arrangement - First Block
CCAC25 - CCAF2E (00030A) = PSI Animation Graphics - First Block
CCAF2F - CCB612 (0006E4) = PSI Animation Arrangement - Second Block
CCB613 - CCBAC6 (0004B4) = PSI Animation Graphics - Second Block
CCBAC7 - CCDB26 (002060) = PSI Animation Arrangement - Third Block
CCDB27 - CCDDF8 (0002D2) = PSI Animation Graphics - Third Block
CCDDF9 - CCE31C (000524) = PSI Animation Arrangement - Fourth Block
CCE31D - CCE56C (000250) = PSI Animation Graphics - Fourth Block
CCE56D - CCF04C (000AE0) = PSI Animation Arrangement - Fifth Block
CCF04D - CCF1E4 (000198) = PSI Animation Configuration Data
CCF1E5 - CCF47E (00029A) = PSI Animation Arrangement - Sixth Block
CCF47F - CCF58E (000110) = PSI Animation Palettes
CCF58F - CCF616 (000088) = PSI Animation Pointers
CCF617 - CCFFFF (0009E9) = Audio Data Block (Unspecified)
CD0000 - CE62ED (0162EE) = Battle Sprites Graphics
CE62EE - CE6513 (000226) = Battle Sprites Pointer Table
CE6514 - CE6913 (000400) = Battle Sprites Palettes
CE6914 - CEDC44 (007331) = Swirl Animation Data
CEDC45 - CEDD40 (0000FC) = Swirl Animation Pointer Table
CEDD41 - CEDD5C (00001C) = Swirl Animation Primary Table <- Please Confirm
CEDD5D - CEF805 (001AA9) = Sound Stone Graphics
CEF806 - CEF8C5 (0000C0) = Sound Stone Palette
CEF8C6 - CEFFFF (00073A) = Audio Data Block (Unspecified)
CF0000 - CF264E (00264F) = Door Destinations Table
CF264F - CF58EE (0032A0) = Door Configuration Table
CF58EF - CF5A38 (00014A) = Overworld Event Music Pointer Table
CF5A39 - CF61DF (0007A7) = Overworld Event Music Table
CF61E7 - CF6BE6 (000A00) = NPC Placement Pointer Table
CF6BE7 - CF8991 (001DAB) = NPC Placement Data Table
CF8992 - CFF2B4 (006923) = NPC Dialogue and Configuration Table
CFF2B5 - CFFFFF (000D4B) = Audio Data Block (Unspecified)
D00000 - D013FF (001400) = Doors Pointer Table
D01400 - D01597 (000198) = Screen Transition Configuration Table
D01598 - D015BF (000028) = Map Tiles: Event Control Pointer Table
D015C0 - D0187F (0002C0) = Map Tiles: Event Control Table
D01880 - D0B87F (00A000) = Map Data: Enemy Placement data
D0B880 - D0BBAB (00032C) = Enemy Placement Groups Pointer Table
D0BBAC - D0C60C (000A61) = Enemy Placement Groups Table
D0C60D - D0D52C (000F20) = Enemy Battle Groups Pointer Table
D0D52D - D0D54B (00001F) = Apparent Garbage Data
D0D54C - D0DFB3 (000A68) = Enemy Battle Groups Table
D0DFB4 - D0FFA7 (001FF4) = Audio Data Block (Unspecified)
D10000 - D545BF (0445C0) = Uncompressed Sprite Graphics
D55000 - D576B1 (0026B2) = Item Properties Table
D576B2 - D5787F (0001CE) = Store Inventories Table
D57880 - D57AAD (00022E) = PSI Teleport Destination Table
D57AAE - D57B67 (0000BA) = Telephone Contacts Table
D57B68 - D58A4F (000EE8) = Battle Actions Table
D58A50 - D58D6A (00031B) = PSI Abilities Table
D58D7A - D58F22 (0001A9) = PSI Names List
D58F23 - D58F48 (000026) = NPC Battle AI Table
D58F49 - D59588 (000640) = Level Up Requirements Table
D59589 - D5EA5A (0054D2) = Enemy Configuration Table
D5EA5B - D5EA76 (00001C) = Statistic Growth Variables
D5EA77 - D5EBAA (000134) = Condiment Configuration Table
D5EBAB - D5F2F2 (000748) = Preset Teleport Destination Table
D5F2F3 - D5F4BA (0001C8) = Map Data: Hotspots Table
D5F4BB - D5F4CE (000014) = Timed Item Transformation Table
D5F4CF - D5F5F4 (000126) = "Don't Care" Preset Character Names
D5F5F5 - D5F608 (000014) = Starting Statistics: Ness
D5F609 - D5F61C (000014) = Starting Statistics: Paula
D5F61D - D5F630 (000014) = Starting Statistics: Jeff
D5F631 - D5F644 (000014) = Starting Statistics: Poo
D5F645 - D5F70C (0000C8) = Timed Delivery Events Table
D60000 - D74FFF (015000) = Map Data: Primary Table
D75000 - D7A7FF (005800) = Map Data: Local Tileset Table
D7A800 - D7B1FF (000A00) = Map Data: Global Tileset/Palette Table
D7B200 - D7C5FF (001400) = Map Data: Per-Sector Attributes Table
D7C600 - D7FBE7 (0035E8) = Map Data: Tile Arrangement Block 1
D80000 - D88F4F (008F50) = Map Data: Tile Collision Arrangement Table
D88F50 - D8F05D (00610E) = Map Data: Tile Collision Arrangement Pointer Table
D8F05E - D8F20C (0001AF) = Anti-Piracy Notice Screen Arrangement
D8F20D - D8F3BD (0001B1) = Anti-Piracy Notice Screen Graphics
D8F3BE - D8F3C5 (000008) = Palette for Anti-Piracy and Faulty Game Pak Screens
D8F3C6 - D8F5C3 (0001FE) = Faulty Game Pak Notice Screen Arrangement
D8F5C4 - D8F6B6 (0000F3) = Faulty Game Pak Notice Screen Graphics
D8F6B7 - D8FFFF (000949) = Audio Data Block (Unspecified)
D90000 - D9CE51 (00CE52) = Map Data: Tile Arrangement Block 2
D9CE52 - D9FC17 (002DC6) = Map Data: Tile Graphics Block 1
D9FC18 - D9FFFF (0003E8) = Audio Data Block (Unspecified)
DA0000 - DA7CA6 (007CA7) = Map Data: Tile Arrangement Block 3
DA7CA7 - DAFAA6 (007E00) = Map Data: Palettes
DAFAA7 - DAFB06 (000060) = Map Data: Unused Palette Pointer Table
DAFB07 - DAFFFF (0004F9) = Audio Data Block (Unspecified)
DB0000 - DBF2EA (00F2EB) = Map Data: Tile Arrangement Block 4
DBF2EB - DBFFFF (000D15) = Audio Data Block (Unspecified)
DC0000 - DCB022 (00B023) = Map Data: Tile Arrangement Block 5
DCB023 - DCD636 (002614) = Map Data: Tile Graphics Block 2
DCD637 - DCE036 (000A00) = Map Data: Per-Sector Music Assignments
DCE037 - DCFFFF (001FC9) = Audio Data Block (Unspecified)
DD0000 - DDFECD (00FECE) = Map Data: Tile Graphics Block 3
DDFECE - DDFFFF (000132) = Audio Data Block (Unspecified)
DE0000 - DEF0E6 (00F0E7) = Map Data: Tile Graphics Block 4
DEF0E7 - DEFCDC (000BF6) = Map Data: Graphics for Animated Tiles Block 1
DEFCDD - DEFFFF (000323) = Audio Data Block (Unspecified)
DF0000 - DFC242 (00C243) = Map Data: Tile Graphics Block 5
DFC243 - DFE4E0 (00229E) = Map Data: Graphics for Animated Tiles Block 2
DFE4E1 - DFE55C (00007C) = Map Data: Palette Animation Pointer Table
DFE55D - DFE61A (0000BE) = Map Data: Palette Animation Secondary Pointer/Data Table
DFE61B - DFEC45 (00062B) = Map Data: Palette Animation Table
DFEC46 - DFFFFF (0013BA) = Audio Data Block (Unspecified)
E00000 - E00753 (000754) = Text Window Graphics
E00754 - E0079F (00004C) = Flavored Text Window Graphics
E007A0 - E009B3 (000214) = 8x16 (Large) Romaji Font Graphics from MOTHER 2
E009B4 - E01358 (0009A5) = Compressed SRAM Data
E01359 - E013B8 (000060) = Mr. Saturn Font Character Data
E013B9 - E01FB8 (000C00) = Mr. Saturn Font Graphics
E01FB9 - E01FC7 (00000F) = Text Window Properties Table
E01FC8 - E02187 (0001C0) = Text Window Flavor Palettes
E02188 - E0218F (000008) = Movement-Referenced Text String Palette
E02190 - E021A7 (000018) = Town Map Graphics Pointer Table
E021A8 - E0491F (002778) = Onett Town Map Data
E04920 - E06721 (001E02) = Twoson Town Map Data
E06722 - E08378 (001C57) = Threed Town Map Data
E08379 - E0ADB3 (002A3B) = Fourside Town Map Data
E0ADB4 - E0C7F0 (001A3D) = Scaraba Town Map Data
E0C7F1 - E0ED02 (002512) = Summers Town Map Data
E0ED03 - E0FFFF (0012FD) = Audio Data Block (Unspecified)
E10000 - E10651 (000652) = Coffee Sequence Text
E10652 - E10B85 (000534) = Tea Sequence Text
E10B86 - E10C79 (0000F4) = Movement-Referenced Text Strings
E10C7A - E10CD9 (000060) = Main Font Character Data
E10CDA - E118D9 (000C00) = Main Font Graphics
E118DA - E11939 (000060) = 8x16 (Battle) Font Character Data
E1193A - E11F39 (000600) = 8x16 (Battle) Font Graphics
E11F3A - E11F99 (000060) = 8x8 (Tiny) Font Character Data
E11F9A - E12299 (000300) = 8x8 (Tiny) Font Font Graphics
E1229A - E122F9 (000060) = Large Font Character Data
E122FA - E12EF9 (000C00) = Large Font Graphics
E12EFA - E12F89 (000090) = Formatting For Cast Sequence Text
E12F8A - E13749 (0007C0) = Wandering Photographer Configuration Table
E1374A - E1413E (0009F5) = Compressed Palette Data - Indeterminate Use
E1413F - E14DE7 (000CA9) = Staff Credits Sequence Text
E14EC1 - E14F29 (000069) = "APE" Logo Screen Arrangement
E14F2A - E1512F (000206) = "APE" Logo Screen Graphics
E15130 - E15173 (000044) = "APE" Logo Screen Palette
E15174 - E151E7 (000074) = "Halken" Logo Screen Arrangement
E151E8 - E153B7 (0001D0) = "Halken" Logo Screen Graphics
E153B8 - E15454 (00009D) = "Halken" Logo Screen Palette
E15455 - E1549D (000049) = "Nintendo" Logo Screen Arrangement
E1549E - E1558E (0000F1) = "Nintendo" Logo Screen Graphics
E1558F - E155D2 (000044) = "Nintendo" Logo Screen Palette
E155D3 - E15B32 (000560) = "Gas Station" Screen Arrangement
E15B33 - E1A9B6 (004E84) = "Gas Station" Screen Graphics
E1A9B7 - E1AA5C (0000A6) = "Gas Station" Screen Palette
E1AA5D - E1AADE (000082) = "Gas Station" Screen Alternate Palette
E1AADF - E1AB4A (00006C) = "Produced by Shigesato Itoi" Graphics Arrangement
E1AB4B - E1AD00 (0001B6) = "Produced by Shigesato Itoi" Graphics
E1AD01 - E1AD4D (00004D) = "Presented by Nintendo" Graphics Arrangement
E1AD4E - E1AE6E (000121) = "Presented by Nintendo" Graphics
E1AE6F - E1AE7B (00000D) = Shared Palette"Produced by Shigesato Itoi" and "Presented by Nintendo" Graphics
E1AE7C - E1AE82 (000007) = Title Screen Text (Static) Palette
E1AE83 - E1AEFC (00007A) = Title Screen Text (Animated) Palette
E1AEFD - E1AF7C (000080) = Title Screen Highlight (Animated) Palette
E1AF7D - E1B210 (000294) = Title Screen Static Layer Arrangement
E1B211 - E1C6E4 (0014D4) = Title Screen Static Layer Graphics
E1C6E5 - E1CDE0 (0006FC) = Title Screen Text Layer Graphics
E1CDE1 - E1CE07 (000027) = Title Screen Copyright Text Palette
E1CE08 - E1CFAE (0001A7) = Animation Control Data for Title Screen
E1CFAF - E1D4F3 (000545) = Death Screen Graphics
E1D4F4 - E1D5E7 (0000F4) = Death Screen Palette
E1D5E8 - E1D6E0 (0000F9) = Death Screen Arrangement
E1D6E1 - E1D814 (000134) = "Cast" and "Mr. Saturn" Graphics for Cast Sequence
E1D815 - E1D834 (000020) = "Cast" Graphic Palette
E1D835 - E1E4E6 (000CB2) = Character Names for Cast Sequence
E1E4E7 - E1E527 (000041) = Insane Cultist Palette for Cast Sequence
E1E528 - E1E913 (0003EC) = Staff Credits Sequence Font Graphics
E1E914 - E1E923 (000010) = Staff Credits Sequence Font Palette
E1E94A - E1EA4F (000106) = Staff Credits Sequence Border Data
E1EA50 - E1F1C2 (000773) = Town Map Point of Interest Graphics
E1F581 - E6298B (04340B) = Audio Data
E6298C - E62B09 (00017E) = Song SPC Pointer Table
E62B0A - EE9200 (0866F7) = Audio Data
EF101B - EF105A (000040) = Map Data: Tileset Table
EF105B - EF10AA (000050) = Map Data: Tileset Pointer Table
EF10AB - EF10FA (000050) = Map Data: Tile Arrangement Pointer Table
EF10FB - EF117A (000080) = Map Data: Palette Pointer Table
EF117B - EF11CA (000050) = Map Data: Tile Collision Pointer Table
EF11CB - EF121A (000050) = Map Data: Tile Animation Pointer Table
EF121B - EF126A (000050) = Map Data: Freakish Tile Animation Pointer Table
EF126B - EF133E (0000D4) = Map Data: Freakish Tile Animation Table
EF133F - EF1A7E (000740) = Sprite Grouping Pointer Table
EF1A7F - EF4A3F (002FC1) = Sprite Grouping Table
EF4E20 - EFA379 (00555A) = Battle Text and PSI Aesthetic Effects Coding
EFA37A - EFA3B5 (00003C) = Commands Window Text Strings
EFA3B6 - EFA45F (0000AA) = Status Window Text
EFA460 - EFA6EB (00028C) = Name Input Window Selection Layout
EFD51B - EFD56E (000054) = Programmers' Sound Mode Menu Text
EFD8B5 - EFD95D (0000A9) = Programmers' Debug Mode Menu Text
EFEB70 - EFEFB6 (000447) = Programmers' Debug Mode Font Graphics