007E04-0081FF (0003fb) = Flyover Data and Various GUI Including Text Windows 030200-0302FF (000100) = Sprite Palettes 030300-03E44F (00e150) = Largely Movement Data, Possibly Incongruous 03E450-03E5F7 (0001a8) = Dialog Window Attributes Table 03EA74-03EB76 (000103) = Debug Mode Commands 03F254-03F28F (00003c) = Primary Font Table 03F290-03F3EC (00015d) = PSI Submenu Text 03F4B5-03F5C4 (000110) = Character Graphics Control Table 03FD2B-03FD46 (00001c) = Name Registration String 0402D4-040D51 (000a7e) = Movement Pattern Pointer Table 043164-04318B (000028) = Map Data Pointer Table 043750-043768 (000019) = Goods Submenu Commands 045D4D-045E0F (0000c3) = Status Text Strings 045E10-045E85 (000076) = Equipment Submenu Text 048237-04830D (0000d7) = Lumine Hall Text 04A0A4-04A0C3 (000020) = Movement-Referenced Text String Pointer Table 04A1E1-04A28A (0000aa) = Battle Command Strings 04A509-04A530 (000028) = Prayer Command Text Pointers 04C260-04C4DC (00027d) = Startup Menu Text Strings 04F90A-04FB46 (00023d) = Song Table 04FB47-04FD41 (0001fb) = SPC Pack Pointer Table 04FD42-04FF4A (000209) = Parsing Routines for 04FB47 Block 050200-051D11 (001b12) = Conditional Pointers for S=re Dialogue 051D12-0A012E (04e41d) = Primary Dialogue Bank 0A0200-0AD9A0 (00d7a1) = Battle BGs: Primary Data Group 0AD9A1-0ADB3C (00019c) = Battle BGs: Graphics Pointer Table 0ADB3D-0ADCD8 (00019c) = Battle BGs: Arrangement Pointer Table 0ADCD9-0ADEA0 (0001c8) = Battle BGs: Palette Pointer Table 0ADEA1-0AF457 (0015b7) = Battle BGs: Rendering Data 0AF458-0AF907 (0004b0) = Battle BGs: Scroll Table 0AF908-0B01FE (0008f7) = Battle BGs: Distortion Table 0B0200-0BDA99 (00d89a) = Battle BGs: Secondary Data Group 0BDA9A-0BE229 (000790) = Battle Group BG Association Data 0BE22A-0C01FF (001fd6) = Audio Data Block (Unspecified) 0C0200-0C19CA (0017cb) = Animation Data: Carpainter's Lightning - Reflected 0C19CB-0C215B (000791) = Animation Data: Carpainter's Lightning - Strike 0C215C-0C24D7 (00037c) = Animation Data: Starman Junior's Teleport 0C24D8-0C2E88 (0009b1) = Animation Data: "BOOM!" 0C2E89-0C2EE0 (000058) = Animation Data: Zombie Attack 0C2EE1-0C2FE0 (000100) = Animation Data: "The End?" 0C2FE1-0C3018 (000038) = Animation Sequence Data Pointers 0C3019-0CAE24 (007e0c) = PSI Animation Arrangement - First Block 0CAE25-0CB12E (00030a) = PSI Animation Graphics - First Block 0CB12F-0CB812 (0006e4) = PSI Animation Arrangement - Second Block 0CB813-0CBCC6 (0004b4) = PSI Animation Graphics - Second Block 0CBCC7-0CDD26 (002060) = PSI Animation Arrangement - Third Block 0CDD27-0CDFF8 (0002d2) = PSI Animation Graphics - Third Block 0CDFF9-0CE51C (000524) = PSI Animation Arrangement - Fourth Block 0CE51D-0CE76C (000250) = PSI Animation Graphics - Fourth Block 0CE76D-0CF24C (000ae0) = PSI Animation Arrangement - Fifth Block 0CF24D-0CF3E4 (000198) = PSI Animation Configuration Data 0CF3E5-0CF67E (00029a) = PSI Animation Arrangement - Sixth Block 0CF67F-0CF78E (000110) = PSI Animation Palettes 0CF78F-0CF816 (000088) = PSI Animation Pointers 0CF817-0D01FF (0009e9) = Audio Data Block (Unspecified) 0D0200-0E64ED (0162ee) = Battle Sprites Graphics 0E64EE-0E6713 (000226) = Battle Sprites Pointer Table 0E6714-0E6B13 (000400) = Battle Sprites Palettes 0E6B14-0EDE44 (007331) = Swirl Animation Data 0EDE45-0EDF40 (0000fc) = Swirl Animation Pointer Table 0EDF41-0EDF5C (00001c) = Swirl Animation Primary Table <- Please Confirm 0EDF5D-0EFA05 (001aa9) = Sound Stone Graphics 0EFA06-0EFAC5 (0000c0) = Sound Stone Palette 0EFAC6-0F01FF (00073a) = Audio Data Block (Unspecified) 0F0200-0F284E (00264f) = Door Destinations Table 0F284F-0F5AEE (0032a0) = Door Configuration Table 0F5AEF-0F5C38 (00014a) = Overworld Event Music Pointer Table 0F5C39-0F63DF (0007a7) = Overworld Event Music Table 0F63E7-0F6DE6 (000a00) = NPC Placement Pointer Table 0F6DE7-0F8B91 (001dab) = NPC Placement Data Table 0F8B92-0FF4B4 (006923) = NPC Dialogue and Configuration Table 0FF4B5-1001FF (000d4b) = Audio Data Block (Unspecified) 100200-1015FF (001400) = Doors Pointer Table 101600-101797 (000198) = Screen Transition Configuration Table 101798-1017BF (000028) = Map Tiles: Event Control Pointer Table 1017C0-101A7F (0002c0) = Map Tiles: Event Control Table 101A80-10BA7F (00a000) = Map Data: Enemy Placement data 10BA80-10BDAB (00032c) = Enemy Placement Groups Pointer Table 10BDAC-10C80C (000a61) = Enemy Placement Groups Table 10C80D-10D72C (000f20) = Enemy Battle Groups Pointer Table 10D72D-10D74B (00001f) = Apparent Garbage Data 10D74C-10E1B3 (000a68) = Enemy Battle Groups Table 10E1B4-1101A7 (001ff4) = Audio Data Block (Unspecified) 110200-1547BF (0445c0) = Uncompressed Sprite Graphics 155200-1578B1 (0026b2) = Item Properties Table 1578B2-157A7F (0001ce) = Store Inventories Table 157A80-157CAD (00022e) = PSI Teleport Destination Table 157CAE-157D67 (0000ba) = Telephone Contacts Table 157D68-158C4F (000ee8) = Battle Actions Table 158C50-158F6A (00031b) = PSI Abilities Table 158F7A-159122 (0001a9) = PSI Names List 159123-159148 (000026) = NPC Battle AI Table 159149-159788 (000640) = Level Up Requirements Table 159789-15EC5A (0054d2) = Enemy Configuration Table 15EC5B-15EC76 (00001c) = Statistic Growth Variables 15EC77-15EDAA (000134) = Condiment Configuration Table 15EDAB-15F4F2 (000748) = Preset Teleport Destination Table 15F4F3-15F6BA (0001c8) = Map Data: Hotspots Table 15F6BB-15F6CE (000014) = Timed Item Transformation Table 15F6CF-15F7F4 (000126) = "Don't Care" Preset Character Names 15F7F5-15F808 (000014) = Starting Statistics: Ness 15F809-15F81C (000014) = Starting Statistics: Paula 15F81D-15F830 (000014) = Starting Statistics: Jeff 15F831-15F844 (000014) = Starting Statistics: Poo 15F845-15F90C (0000c8) = Timed Delivery Events Table 160200-1751FF (015000) = Map Data: Primary Table 175200-17A9FF (005800) = Map Data: Local Tileset Table 17AA00-17B3FF (000a00) = Map Data: Global Tileset/Palette Table 17B400-17C7FF (001400) = Map Data: Per-Sector Attributes Table 17C800-17FDE7 (0035e8) = Map Data: Tile Arrangement Block 1 180200-18914F (008f50) = Map Data: Tile Collision Arrangement Table 189150-18F25D (00610e) = Map Data: Tile Collision Arrangement Pointer Table 18F25E-18F40C (0001af) = Anti-Piracy Notice Screen Arrangement 18F40D-18F5BD (0001b1) = Anti-Piracy Notice Screen Graphics 18F5BE-18F5C5 (000008) = Palette for Anti-Piracy and Faulty Game Pak Screens 18F5C6-18F7C3 (0001fe) = Faulty Game Pak Notice Screen Arrangement 18F7C4-18F8B6 (0000f3) = Faulty Game Pak Notice Screen Graphics 18F8B7-1901FF (000949) = Audio Data Block (Unspecified) 190200-19D051 (00ce52) = Map Data: Tile Arrangement Block 2 19D052-19FE17 (002dc6) = Map Data: Tile Graphics Block 1 19FE18-1A01FF (0003e8) = Audio Data Block (Unspecified) 1A0200-1A7EA6 (007ca7) = Map Data: Tile Arrangement Block 3 1A7EA7-1AFCA6 (007e00) = Map Data: Palettes 1AFCA7-1AFD06 (000060) = Map Data: Unused Palette Pointer Table 1AFD07-1B01FF (0004f9) = Audio Data Block (Unspecified) 1B0200-1BF4EA (00f2eb) = Map Data: Tile Arrangement Block 4 1BF4EB-1C01FF (000d15) = Audio Data Block (Unspecified) 1C0200-1CB222 (00b023) = Map Data: Tile Arrangement Block 5 1CB223-1CD836 (002614) = Map Data: Tile Graphics Block 2 1CD837-1CE236 (000a00) = Map Data: Per-Sector Music Assignments 1CE237-1D01FF (001fc9) = Audio Data Block (Unspecified) 1D0200-1E00CD (00fece) = Map Data: Tile Graphics Block 3 1E00CE-1E01FF (000132) = Audio Data Block (Unspecified) 1E0200-1EF2E6 (00f0e7) = Map Data: Tile Graphics Block 4 1EF2E7-1EFEDC (000bf6) = Map Data: Graphics for Animated Tiles Block 1 1EFEDD-1F01FF (000323) = Audio Data Block (Unspecified) 1F0200-1FC442 (00c243) = Map Data: Tile Graphics Block 5 1FC443-1FE6E0 (00229e) = Map Data: Graphics for Animated Tiles Block 2 1FE6E1-1FE75C (00007c) = Map Data: Palette Animation Pointer Table 1FE75D-1FE81A (0000be) = Map Data: Palette Animation Secondary Pointer/Data Table 1FE81B-1FEE45 (00062b) = Map Data: Palette Animation Table 1FEE46-2001FF (0013ba) = Audio Data Block (Unspecified) 200200-200953 (000754) = Text Window Graphics 200954-20099F (00004c) = Flavored Text Window Graphics 2009A0-200BB3 (000214) = 8x16 (Large) Romaji Font Graphics from MOTHER 2 200BB4-201558 (0009a5) = Compressed SRAM Data 201559-2015B8 (000060) = Mr. Saturn Font Character Data 2015B9-2021B8 (000c00) = Mr. Saturn Font Graphics 2021B9-2021C7 (00000f) = Text Window Properties Table 2021C8-202387 (0001c0) = Text Window Flavor Palettes 202388-20238F (000008) = Movement-Referenced Text String Palette 202390-2023A7 (000018) = Town Map Graphics Pointer Table 2023A8-204B1F (002778) = Onett Town Map Data 204B20-206921 (001e02) = Twoson Town Map Data 206922-208578 (001c58) = Threed Town Map Data 208579-20AFB3 (002a3b) = Fourside Town Map Data 20AFB4-20C9F0 (001a3d) = Scaraba Town Map Data 20C9F1-20EF02 (002512) = Summers Town Map Data 20EF03-2101FF (0012fd) = Audio Data Block (Unspecified) 210200-210851 (000652) = Coffee Sequence Text 210852-210D85 (000534) = Tea Sequence Text 210D86-210E79 (0000f4) = Movement-Referenced Text Strings 210E7A-210ED9 (000060) = Main Font Character Data 210EDA-211AD9 (000c00) = Main Font Graphics 211ADA-211B39 (000060) = 8x16 (Battle) Font Character Data 211B3A-212139 (000600) = 8x16 (Battle) Font Graphics 21213A-212199 (000060) = 8x8 (Tiny) Font Character Data 21219A-212499 (000300) = 8x8 (Tiny) Font Font Graphics 21249A-2124F9 (000060) = Large Font Character Data 2124FA-2130F9 (000c00) = Large Font Graphics 2130FA-213189 (000090) = Formatting For Cast Sequence Text 21318A-213949 (0007c0) = Wandering Photographer Configuration Table 21394A-21433E (0009f5) = Compressed Palette Data - Indeterminate Use 21433F-214FE7 (000ca9) = Staff Credits Sequence Text 2150C1-215129 (000069) = "APE" Logo Screen Arrangement 21512A-21532F (000206) = "APE" Logo Screen Graphics 215330-215373 (000044) = "APE" Logo Screen Palette 215374-2153E7 (000074) = "Halken" Logo Screen Arrangement 2153E8-2155B7 (0001d0) = "Halken" Logo Screen Graphics 2155B8-215654 (00009d) = "Halken" Logo Screen Palette 215655-21569D (000049) = "Nintendo" Logo Screen Arrangement 21569E-21578E (0000f1) = "Nintendo" Logo Screen Graphics 21578F-2157D2 (000044) = "Nintendo" Logo Screen Palette 2157D3-215D32 (000560) = "Gas Station" Screen Arrangement 215D33-21ABB6 (004e84) = "Gas Station" Screen Graphics 21ABB7-21AC5C (0000a6) = "Gas Station" Screen Palette 21AC5D-21ACDE (000082) = "Gas Station" Screen Alternate Palette 21ACDF-21AD4A (00006c) = "Produced by Shigesato Itoi" Graphics Arrangement 21AD4B-21AF00 (0001b6) = "Produced by Shigesato Itoi" Graphics 21AF01-21AF4D (00004d) = "Presented by Nintendo" Graphics Arrangement 21AF4E-21B06E (000121) = "Presented by Nintendo" Graphics 21B06F-21B07B (00000d) = Shared Palette"Produced by Shigesato Itoi" and "Presented by Nintendo" Graphics 21B07C-21B082 (000007) = Title Screen Text (Static) Palette 21B083-21B0FC (00007a) = Title Screen Text (Animated) Palette 21B0FD-21B17C (000080) = Title Screen Highlight (Animated) Palette 21B17D-21B410 (000294) = Title Screen Static Layer Arrangement 21B411-21C8E4 (0014d4) = Title Screen Static Layer Graphics 21C8E5-21CFE0 (0006fc) = Title Screen Text Layer Graphics 21CFE1-21D007 (000027) = Title Screen Copyright Text Palette 21D008-21D1AE (0001a7) = Animation Control Data for Title Screen 21D1AF-21D6F3 (000545) = Death Screen Graphics 21D6F4-21D7E7 (0000f4) = Death Screen Palette 21D7E8-21D8E0 (0000f9) = Death Screen Arrangement 21D8E1-21DA14 (000134) = "Cast" and "Mr. Saturn" Graphics for Cast Sequence 21DA15-21DA34 (000020) = "Cast" Graphic Palette 21DA35-21E6E6 (000cb2) = Character Names for Cast Sequence 21E6E7-21E727 (000041) = Insane Cultist Palette for Cast Sequence 21E728-21EB13 (0003ec) = Staff Credits Sequence Font Graphics 21EB14-21EB23 (000010) = Staff Credits Sequence Font Palette 21EB4A-21EC4F (000106) = Staff Credits Sequence Border Data 21EC50-21F3C2 (000773) = Town Map Point of Interest Graphics 21F781-262B8B (043409) = Audio Data 262B8C-262D09 (00017E) = Song SPC Pointer Table 262D0A-2E9400 (0866f7) = Audio Data 2F121B-2F125A (000040) = Map Data: Tileset Table 2F125B-2F12AA (000050) = Map Data: Tileset Pointer Table 2F12AB-2F12FA (000050) = Map Data: Tile Arrangement Pointer Table 2F12FB-2F137A (000080) = Map Data: Palette Pointer Table 2F137B-2F13CA (000050) = Map Data: Tile Collision Pointer Table 2F13CB-2F141A (000050) = Map Data: Tile Animation Pointer Table 2F141B-2F146A (000050) = Map Data: Freakish Tile Animation Pointer Table 2F146B-2F153E (0000d4) = Map Data: Freakish Tile Animation Table 2F153F-2F1C7E (000740) = Sprite Grouping Pointer Table 2F1C7F-2F4C3F (002fc1) = Sprite Grouping Table 2F5020-2FA579 (00555a) = Battle Text and PSI Aesthetic Effects Coding 2FA57A-2FA5B5 (00003c) = Commands Window Text Strings 2FA5B6-2FA65F (0000aa) = Status Window Text 2FA660-2FA8EB (00028c) = Name Input Window Selection Layout 2FD71B-2FD76E (000054) = Programmers' Sound Mode Menu Text 2FDAB5-2FDB5D (0000a9) = Programmers' Debug Mode Menu Text 2FED70-2FF1B6 (000447) = Programmers' Debug Mode Font Graphics 2FF1B7-2FF2D6 (000120) = Programmers' Debug Mode Selection Cursor Graphics (Kirby!)