0C2FE1 to 0C3018 - Pointers to varying animations; plus bonus data 00 00 CC 00 10 1C 06 03 - Camera man's camera CB 17 CC 00 A0 05 07 10 - Carpainter's Lightning (Strike) 5C 1F CC 00 C0 03 08 08 - Starman Junior, temporally teleporting D8 22 CC 00 A0 0A 02 10 - "BOOM" Explosion 89 2C CC 00 40 00 03 08 - Beaten by Zombies effect E1 2C CC 00 20 01 02 08 - "The End?" AA AA AA BB CC DD EE FF AA: Pointer to compressed data BB: Padding? CC: ?? DD: ?? EE: Number of Frames FF: ?? Compressed data is arranged as follows: Tiles (2bpp) Palette (8 bytes) Frames (0x700 bytes each, same format as logo screens and battle backgrounds)