7E0000 to 7E1FFF = Shadow RAM 7E2000 to 7FFFFF = System RAM 7E2000 to 7E9644 = *** UNKNOWN *** 7E9645 = Locks button input during text parsing if 01 (used by 1F 50 and 1F 51) 7E96C5 to 7E96C7 = Current text parser location 7E97CA = Used in CC stuff a lot, EVIL 7E97F5 to 7E9818 = Player name 7E9819 to 7E981E = Pet's name 7E981F to 7E9824 = Favourite food 7E9825 to 7E9828 = "PSI " 7E9829 to 7E982E = Favourite thing 7E982F to 7E9830 = " " and 0x00, used with favourite thing text stuff 7E9831 to 7E9834 = Money on hand 7E9835 to 7E9838 = Money in ATM 7E9839 = 1F 71 effects (see 1F 71 Footnote) 7E983A to 7E983F = *** UNKNOWN *** 7E9840 = 00 = Normal, 01 = Burnt, 03 = Skip Sandwich 7E9841 to 7E984A = *** UNKNOWN *** 7E984B to 7E986E = Escargo Express stored items 7E986F to 7E987E = *** UNKNOWN *** 7E987F = Stores direction in which Ness is facing 7E9880 to 7E9882 = *** UNKNOWN *** 7E9883 = See 7E9883 Footnote 7E9884 to 7E988A = *** UNKNOWN *** 7E988B to 7E9891 = Party members 7E9892 to 7E9895 = Player controlled party members 7E9896 to 7E98A2 = *** UNKNOWN *** 7E98A3 = Number of party members 7E98A4 = Number of player controlled party members 7E98A5 to 7E98B1 = *** UNKNOWN *** 7E98B2 to 7E98B5 = Exit Mouse coordinates, stored when [1F 68] used 7E98B6 = Text speed (1 = Fast, 2 = Medium, 3 = Slow) 7E98B7 = Sound setting (1 = Stereo, 2 = Mono) 7E98B8 to 7E98CC = *** UNKNOWN *** 7E99CD = Text palette 7E99CE to 7E99D2 = Ness name 7E99D3 = Ness level 7E99D4 to 7E99D7 = Ness exp 7E99D8 to 7E99D9 = Ness max HP 7E99DA to 7E99DB = Ness max PP 7E99DC to 7E99E2 = Ness status (see Status Footnote) 7E99E3 to 7E99E9 = Ness stats after item effects 7E99EA to 7E99F0 = Ness stats before item effects 7E99F1 to 7E99FE = Ness items 7E99FF to 7E9A02 = Ness equipment (numbers = position in pack) 7E9A03 to 7E9A12 = *** UNKNOWN *** 7E9A13 to 7E9A14 = Ness current HP 7E9A15 to 7E9A16 = Ness rolling HP target 7E9A17 to 7E9A18 = *** UNKNOWN *** 7E9A19 to 7E9A1A = Ness current PP 7E9A1B to 7E9A1C = Ness rolling PP target 7E9A1D to 7E9A1E = Ness HP/PP window stuff (see HP/PP Footnote) 7E9A1F to 7E9A2C = *** UNKNOWN *** 7E9A2D to 7E9A31 = Paula name 7E9A32 = Paula level 7E9A33 to 7E9A36 = Paula exp 7E9A37 to 7E9A38 = Paula max HP 7E9A39 to 7E9A3A = Paula max PP 7E9A3B to 7E9A41 = Paula status (see Status Footnote) 7E9A42 to 7E9A48 = Paula stats after item effects 7E9A49 to 7E9A4F = Paula stats before item effects 7E9A50 to 7E9A5D = Paula items 7E9A5E to 7E9A61 = Paula equipment (numbers = position in pack) 7E9A62 to 7E9A71 = *** UNKNOWN *** 7E9A72 to 7E9A73 = Paula current HP 7E9A74 to 7E9A75 = Paula rolling HP target 7E9A76 to 7E9A77 = *** UNKNOWN *** 7E9A78 to 7E9A79 = Paula current PP 7E9A7A to 7E9A7B = Paula rolling PP target 7E9A7C to 7E9A7D = Paula HP/PP window stuff (see HP/PP Footnote) 7E9A7E to 7E9A8B = *** UNKNOWN *** 7E9A8C to 7E9A90 = Jeff name 7E9A91 = Jeff level 7E9A92 to 7E9A95 = Jeff exp 7E9A96 to 7E9A97 = Jeff max HP 7E9A98 to 7E9A99 = Jeff max PP 7E9A9A to 7E9AA0 = Jeff status (see Status Footnote) 7E9AA1 to 7E9AA7 = Jeff stats after item effects 7E9AA8 to 7E9AAE = Jeff stats before item effects 7E9AAF to 7E9ABC = Jeff items 7E9ABD to 7E9AC0 = Jeff equipment (numbers = position in pack) 7E9AC1 to 7E9AD0 = *** UNKNOWN *** 7E9AD1 to 7E9AD2 = Jeff current HP 7E9AD3 to 7E9AD4 = Jeff rolling HP target 7E9AD5 to 7E9AD6 = *** UNKNOWN *** 7E9AD7 to 7E9AD8 = Jeff current PP 7E9AD9 to 7E9ADA = Jeff rolling PP target 7E9ADB to 7E9ADC = Jeff HP/PP window stuff (see HP/PP Footnote) 7E9ADD to 7E9AEA = *** UNKNOWN *** 7E9AEB to 7E9AEF = Poo name 7E9AF0 = Poo level 7E9AF1 to 7E9AF4 = Poo exp 7E9AF5 to 7E9AF6 = Poo max HP 7E9AF7 to 7E9AF8 = Poo max PP 7E9AF9 to 7E9AFF = Poo status (see Status Footnote) 7E9B00 to 7E9B06 = Poo stats after item effects 7E9B07 to 7E9B0D = Poo stats before item effects 7E9B0E to 7E9B1B = Poo items 7E9B1C to 7E9B1F = Poo equipment (numbers = position in pack) 7E9B20 to 7E9B2F = *** UNKNOWN *** 7E9B30 to 7E9B31 = Poo current HP 7E9B32 to 7E9B33 = Poo rolling HP target 7E9B34 to 7E9B35 = *** UNKNOWN *** 7E9B36 to 7E9B37 = Poo current PP 7E9B38 to 7E9B39 = Poo rolling PP target 7E9B3A to 7E9B3B = Poo HP/PP window stuff (see HP/PP Footnote) 7E9B3C to 7E9B49 = *** UNKNOWN *** 7E9E54 to 7E9E55 = Timer for Dad's phone calls (80-BF)0000 to (80-BF)1FFF = Shadow RAM (80-BF)2000 to (80-BF)5FFF = Hardware Registers (80-BF)6000 to (80-BF)7FFF = SRAM 0000 to 0013 = Hal Labs signature 0014 to 0027 = *** UNKNOWN *** (probably always null, since it isn't checksumed) 0028 to 0029 = Checksum (sum of all bytes from 0x002C to the end of this save) 002A to 002B = Checksum complement (checks the checksum, format unknown, any ideas welcome) 002C to 004C = Player name 0044 to 0049 = Pet's name 004A to 004F = Favourite food 0050 to 0053 = "PSI " 0054 to 0059 = Favourite thing 005A to 0075 = *** UNKNOWN *** 0076 to 0099 = Escargo Express stored items 009A to 00A1 = *** UNKNOWN *** 00A2 to 00A8 = Current location (XX XX 00 YY YY 00) 00A9 to 00B5 = *** UNKNOWN *** 00B6 to 00BC = Party members 00BD to 00C0 = Player controlled party members 00C1 = *** UNKNOWN (Null?) *** 00C2 to 00CD = *** UNKNOWN (X + 18 madness) *** 00CE = Number of party members 00CF = Number of player controlled party members 00D0 to 00DC = *** UNKNOWN *** 00DD to 00E0 = Exit Mouse coordinates, stored when [1F 68] used 00E1 = Text speed (1 = Fast, 2 = Medium, 3 = Slow) 00E2 = Sound setting (1 = Stereo, 2 = Mono) 00E3 to 01F3 = *** UNKNOWN *** 01F4 to 01F6 = In-game timer (Presumed three bytes; Measured in 1/60 second increments) 01F7 = *** UNKNOWN *** 01F8 = Text palette 01F9 to 01FD = Ness name 01FE = Ness level 01FF to 0202 = Ness exp, may end at 0201 0203 to 0204 = Ness max HP 0205 to 0206 = Ness max PP 0207 to 020D = *** UNKNOWN *** 020E to 0214 = Ness stats after item effects 0215 to 021B = Ness stats before item effects 021C to 0229 = Ness items 022A to 023D = *** UNKNOWN *** 023E to 023F = Ness current HP 0240 to 0241 = Ness rolling HP target 0242 to 0243 = *** UNKNOWN *** 0244 to 0245 = Ness current PP 0246 to 0247 = Ness rolling PP target 0248 to 0257 = *** UNKNOWN *** 0258 to 025C = Paula name 025D = Paula level 025E to 0261 = Paula exp, may end at 0260 0262 to 0263 = Paula max HP 0264 to 0265 = Paula max PP 0266 to 026C = *** UNKNOWN *** 026D to 0273 = Paula stats after item effects 0274 to 027A = Paula stats before item effects 027B to 0288 = Paula items 0289 to 029C = *** UNKNOWN *** 029D to 029E = Paula current HP 029F to 02A0 = Paula rolling HP target 02A1 to 02A2 = *** UNKNOWN *** 02A3 to 02A4 = Paula current PP 02A5 to 02A6 = Paula rolling PP target 02A7 to 02B6 = *** UNKNOWN *** 02B7 to 02BB = Jeff name 02BC = Jeff level 02BD to 02C0 = Jeff exp, may end at 02BF 02C1 to 02C2 = Jeff max HP 02C3 to 02C4 = Jeff max PP 02C5 to 02CB = *** UNKNOWN *** 02CC to 02D2 = Jeff stats after item effects 02D3 to 02D9 = Jeff stats before item effects 02DA to 02E7 = Jeff items 02E8 to 02FB = *** UNKNOWN *** 02FC to 02FD = Jeff current HP 02FE to 02FF = Jeff rolling HP target 0300 to 0301 = *** UNKNOWN *** 0302 to 0303 = Jeff current PP 0304 to 0305 = Jeff rolling PP target 0306 to 0315 = *** UNKNOWN *** 0316 to 031A = Poo name 031B = Poo level 031C to 031F = Poo exp, may end at 03 0320 to 0321 = Poo max HP 0322 to 0323 = Poo max PP 0324 to 032A = *** UNKNOWN *** 032B to 0331 = Poo stats after item effects 0332 to 0338 = Poo stats before item effects 0339 to 0346 = Poo items 0347 to 035A = *** UNKNOWN *** 035B to 035C = Poo current HP 035D to 035E = Poo rolling HP target 035F to 0360 = *** UNKNOWN *** 0361 to 0362 = Poo current PP 0363 to 0364 = Poo rolling PP target 0365 to 0374 = *** UNKNOWN *** 0375 to 0432 = *** UNKNOWN *** 0433 to 04FF = Event flags (presumed to go up to 4FF; not confirmed) (80-BF)8000 to (80-BF)FFFF = 32k chunk C00000 to C3E24F = ***UNKNOWN (03E250)*** C3E250 to C3E5F7 = [18 01 XX] window sizes and locations C3E5F8 to C3EA73 = ***UNKNOWN (00047B)*** C3EA74 to C3EB68 = Unencrypted Debug Menu C3EB69 to C3F4B4 = ***UNKNOWN (00094B)*** C3F4B5 to C3F5C4 = Game Character Sprite Table C3F5C5 to C401FF = ***UNKNOWN (001696)*** C40200 to C40D52 = Enemy movement effect data C40D53 to C45D4C = ***UNKNOWN (004FF9)*** C45D4D to C45E85 = Ailment names and misc. status menu text C45E86 to C48236 = ***UNKNOWN (0023B0)*** C48237 to C4830B = Lumine Hall text C4830C to C4A0A3 = ***UNKNOWN (001D97)*** C4A0A4 to C4A0C3 = "The year is 199X" text pointers C4A0C4 to C4A1E0 = ***UNKNOWN (00011C)*** C4A1E1 to C4A28A = Battle command text C4A28B to C4A508 = ***UNKNOWN (00027D)*** C4A509 to C4A530 = Prayer Text Pointers C4A531 to C4C25F = ***UNKNOWN (001D23)*** C4C260 to C4C4DC = Setup menu and name entry text C4C4DD to C4F909 = ***UNKNOWN (00342C)*** C4F90A to C4FB46 = Music track pointer table C4FB47 to C4FD41 = Sound/music pointer table C4FD42 to C501FF = ***UNKNOWN (0004BD)*** C50200 to C51D11 = Store Text pointer table C51D12 to CA012E = Text CA012F to CA01FF = Nullspace CA0200 to CAD9A0 = Battle Background graphics/arrangements/palettes group 1 CAD9A1 to CADB3C = Battle Background graphics pointer table CADB3D to CADCD8 = Battle Background arrangement pointer table CADCD9 to CADEA0 = Battle Background palette pointer table CADEA1 to CAF457 = Battle Background data CAF458 to CAF907 = ***UNKNOWN (0004B0)*** CAF908 to CB01FF = ***UNKNOWN (0008F8)*** CB0200 to CBDA99 = Battle Background graphics/arrangements/palettes group 2 CBDA9A to CBE229 = [1F 23 XX XX] Background data CBE22A to CC01FF = Sound 8,149kb CC0200 to CC19CA = (ANIM) Carpainter's Lightning - Reflect (gfx + arr) CC19CB to CC215B = (ANIM) Carpainter's Lightning - Strike (gfx + arr) CC215C to CC24D7 = (ANIM) Starman Junior's Teleport (gfx + arr) CC24D8 to CC2E88 = (ANIM) "BOOM" Explosion (gfx + arr) CC2E89 to CC2EE0 = (ANIM) Beaten by Zombies (gfx + arr) CC2EE1 to CC2FE0 = (ANIM) "The End?" (gfx + arr) CC2FE1 to CC3018 = Pointers to above animations, beg. C0200 CC3019 to CCF67E = PSI animation arrangements CCF67F to CCF78E = PSI graphics pallets CCF78F to CCF816 = PSI animation pointers CCF817 to CD01FF = Sound/music CD0200 to CE64ED = In-battle sprite data CE64EE to CE6713 = In-battle graphics pointer table CE6714 to CE6B13 = In-battle graphics palettes CE6B14 to CEDE44 = Swirl animation entries CEDE45 to CEDF40 = Swirl animation pointers CEDF41 to CEDF5C = Swirl animation table CEDF5D to CEFA05 = Sound Stone screen compressed graphics CEFA06 to CF01FF = Sound/music CF0200 to CF284E = Door destination entries and misc (see destinations.txt) CF284F to CF5AE3 = Door entries data CF5AE4 to CF5C38 = Map music/event flag correlations pointer table CF5C39 to CF63DF = Map music/event flag correlation table CF63E0 to CF63E6 = ***UNKNOWN (000007)*** CF63E7 to CF6DE6 = Sprite Placement Pointer Table CF6DE7 to CF8B91 = Sprite Placement Entries CF8B92 to CFF4B4 = Text Pointer Table CFF4B5 to CFFFFF = Sound/music D00000 to D013FF = Door Pointer Table D01600 to D01797 = [1F 21 XX] Warp styles (00-21) D01798 to D017BF = Event flag/map tile changes databank pointer table D017C0 to D01A7F = Event flag/map tile changes databank D01A80 to D0BA7F = Enemy Placement data D0BA80 to D0BDAB = Enemy Placement groups pointer table D0BDAC to D0C80C = Enemy Placement groups data D0C80D to D0D72C = [1F 23 XX XX] Battle Entries Pointer Table D0D72D to D0D74B = ***APPARENT GARBAGE DATA (00001F)*** D0D74C to D0E1B3 = [1F 23 XX XX] Battle Entries D0E1B4 to D101A7 = Sound 8,179kb D101A8 to D101FF = Nullspace D10200 to D547BF = Sprite data D547C0 to D551FF = Nullspace D55200 to D578B1 = Item data D578B2 to D578B8 = Nullspace D578B9 to D57A9E = Store data D57A80 to D57A9E = Nullspace D57A9F to D57CAD = PSI Teleport location list D57CAE to D57D67 = Phone name list D57D68 to D58C4F = Battle effects table D58C50 to D58F6A = PSI data table D58F6B to D58F79 = Nullspace D58F7A to D59122 = PSI names D59123 to D5914F = NPC battle table D59151 to D59788 = Main character level up data D59789 to D5EC5A = Enemy data D5EC5B to D5EC76 = Stat growth data D5EC77 to D5EDAA = Condiment data D5EDAB to D5F4F2 = [1F 21 XX] Data (00-E8) D5F4F3 to D5F6BA = Map hotspots data D5F6BB to D5F6CE = Item transformation table D5F6CF to D5F7F4 = "Don't Care" names D5F7F5 to D5F808 = Ness's starting money, level, exp and items D5F809 to D5F81C = Paula's starting money, level, exp and items D5F81D to D5F830 = Jeff's starting money, level, exp and items D5F831 to D5F844 = Poo's starting money, level, exp and items D5F845 to D5F90C = Delivery addresses/timers D5F90D to D601FF = Nullspace D60200 to D751FF = Map data D75200 to D7A9FF = Local map tileset data D7AA00 to D7B3FF = Global map tileset/palette data D7B400 to D7C7FF = Sector-based map attributes table D7C800 to D7FDE7 = Map tile associations D7FDE8 to D801FF = Nullspace D80200 to D8914F = Map tile collision data D89150 to D8F25D = Map tile collision pointer table D8F25E to D8F40C = Warning screen arrangement D8F40D to D8F5BD = Warning screen gfx D8F5BE to D8F5C5 = Warning screen/Bad game pak palette D8F5C6 to D8F7C3 = Bad game pak screen arrangement D8F7C4 to D8F8B6 = Bad game pak screen gfx D8F8B7 to D901FF = Sound/music D90200 to D9D051 = Map tile associations D9D052 to D9FE17 = Map minitiles D9FE18 to DA01FF = Sound/music DA0200 to DA7EA6 = Map tile associations DA7EA7 to DAFCA6 = Map pallets DAFCA7 to DAFD06 = Unused map pallet pointer table DAFD07 to DB01FF = Sound/music DB0200 to DBF4EA = Map tile associations DBF4EB to DC01FF = Sound 3,348kb DC0200 to DCB222 = Map tile associations DCB223 to DCD836 = Map minitiles DCD837 to DCE236 = Map music overlay data DCE237 to DD01FF = Sound 8,136kb DD0200 to DE00CD = Map minitiles DE00CE to DE01FF = Sound/music DE0200 to DEF2E6 = Map minitiles DEF2E7 to DEFEDC = Animated minitile graphics DEFEDD to DF01FF = Sound/music DF0200 to DFC442 = Map minitiles DFC443 to DFE6E0 = Animated minitile graphics DFE6E1 to DFE75C = Map pallet animation pointer table DFE75D to DFE81A = Map pallet animation subpointer/data table DFE81B to DFEE45 = Map pallet animation data table DFEE46 to DFFFFF = Sound 5,049kb E00200 to E00953 = Plain windows/battle window graphics, status symbols, etc. (Compressed) E00954 to E0099F = Flavored windows graphics (compressed) E009A0 to E00BB3 = MOTHER 2 romaji font E00BB4 to E01558 = Compressed SRAM data (Why is this here? o_O) E01559 to E015B8 = Mr. Saturn font character widths E015B9 to E021B8 = Mr. Saturn font bank E021B9 to E021C7 = Text window properties table E021C8 to E02387 = Text window flavor palettes E02388 to E0238F = "The year is 199X" etc palette E02390 to E023A7 = Town Map graphics pointer table E023A8 to E04B1F = Onett Town Map graphics E04B20 to E06921 = Twoson Town Map graphics E06921 to E08578 = Threed Town Map graphics E08579 to E0AFB3 = Fourside Town Map graphics E0AFB4 to E0C9F0 = Scaraba Town Map graphics E0C9F1 to E0EF02 = Summers Town Map graphics E0EF03 to E101FF = Sound 4,860kb E10200 to E10851 = Coffee scene text E10852 to E10D85 = Tea scene text E10D86 to E10E79 = "The year is 199X" etc E10E7A to E10ED9 = Main font widths E10EDA to E11AD9 = Main font E11ADA to E11B39 = 8x16 font widths E11B3A to E12139 = 8x16 font E1213A to E12199 = 8x8 font widths E1219A to E12499 = 8x8 font E1249A to E124F9 = Large font widths E124FA to E130F9 = Large font E130FA to E13189 = Cast text formatting E1318A to E13949 = Photoman table E1394A to E1433E = Compressed pallet data E1433F to E14FE7 = End credits E14FE8 to E150C0 = ***UNKNOWN (0000D9) - ASM*** E150C1 to E15129 = "APE" arrangement E1512A to E1532F = "APE" graphics E15330 to E15373 = "APE" palette E15374 to E153E7 = "Halken" arrangement E153E8 to E155B7 = "Halken" graphics E155B8 to E15654 = "Halken" palette E15655 to E1569D = "Nintendo" arrangement E1569E to E1578E = "Nintendo" graphics E1578F to E157D2 = "Nintendo" palette E157D3 to E15D32 = Gas station arrangement E15D33 to E1ABB6 = Gas station graphics E1ABB7 to E1AC5C = Gas station palette E1AC5D to E1ACDE = ***UNKNOWN (000082) - PALETTE*** E1ACDF to E1AD4A = "Produced by Shigesato Itoi" arrangement E1AD4B to E1AF00 = "Produced by Shigesato Itoi" graphics E1AF01 to E1AF4D = "Presented by Nintendo" arrangement E1AF4E to E1B06E = "Presented by Nintendo" graphics E1B06F to E1B07B = Palette for previous two E1B07C to E1B082 = Palette for "EarthBound" letters (after gas station screen) E1B083 to E1B0FC = Title screen text palette (animated) E1B0FD to E1B17C = Title screen highlight palette (animated) E1B17D to E1B410 = Title highlight/B/copyright layer arrangement E1B411 to E1C8E4 = Title highlight/B/copyright layer graphics E1C8E5 to E1CFE0 = Title "Earth ound" layer graphics E1CFE1 to E1D007 = Title screen copyright palette E1D008 to E1D1AE = Title sceen animation data E1D1AF to E1D6F3 = Death screen graphics E1D6F4 to E1D7E7 = Death screen palette E1D7E8 to E1D8E0 = Death screen arrangement E1D8E1 to E1DA14 = Compressed "Cast" and "Mr. Saturn" text for cast scene E1DA15 to E1DA34 = "Cast" text pallet E1DA35 to E1E6E6 = Character names in cast scene E1E6E7 to E1E727 = Happy Happyist pallet for cast scene E1E728 to E1EB13 = Credits font E1EB14 to E1EB29 = Credits font palette E1EB2A to E1EB49 = ***UNKNOWN (000020) - PALETTE*** E1EB4A to E1EC4F = Credits photo border graphics and arrangement (compressed) E1EC50 to E1F3C2 = Town map signs E1F3C3 to E1F780 = ***UNKNOWN (0003BE)*** E1F781 to EE93FF = Sound 826,494kb (!:O!) EE9400 to EF01FF = PK Hack System Area of Doom EF0000 to EF105A = ***UNKNOWN (0010FA)*** EF105B to EF10AA = Map tileset pointers EF10AB to EF10FA = Map tile arrangement pointers EF10FB to EF117A = Map palette pointers EF117B to EF11CA = Map tile properties pointers EF11CB to EF121A = Map tile animation pointers EF121B to EF126A = Freakish map animation table pointers EF126B to EF133E = Freakish map animation table EF133F to EF1A7E = Sprite pointer table EF1A7F to EF4E1F = ***UNKNOWN (0033A0)*** EF4E20 to EFA379 = Battle text and PSI visuals/sound EFA37A to EFA3B5 = Commands Window Text EFA3B6 to EFA45F = Status Window Text EFA460 to EFA6EB = Name input window text stuff EFA6EC to EFD8B4 = ***UNKNOWN (0031C9)*** EFD8B5 to EFD95D = Unencrypted Debug Menu EFD95E to EFEB6F = ***UNKNOWN (001211)*** EFEB70 to EFEFB6 = Unencrypted Debug Menu font EFEFB7 to EFF0D6 = Kirby sprite planted by HAL programmers EFF0D7 to EFF1B6 = Nullspace EFF1B7 to EFF5F6 = ***UNKNOWN (00043F)*** EFF5F7 to EFFFFF = Nullspace F00000 to FFFFFF = Expanded area