Major changes/additions are indicated by *** v2.1 DATE PORTION DESCRIPTION ------------------------------------------- 2009-01-28 (all) Fixed: palette colors weren't being read correctly 2009-01-28 Stats Fixed: issue with level-up bonus controls 2009-01-28 Stats Fixed: saving issue with inflict element for spells 2009-01-31 Sprites Added: Font characters not usable by default are now usable, except '[' (Character #59) 2009-02-02 Levels Fixed: problem drawing molds outside of the mold index range for NPC's 2009-02-02 Stats Fixed: starting coins/frog coins were being read as bytes instead of ushorts 2009-02-06 Stats Fixed: reading effect type for spells was incorrect; label texts weren't updating 2009-02-06 Levels Added: graphic set exporting; go to File > Export > Graphic Sets... 2009-02-06 Sprites Fixed: inserting a new tile to molds listed after null molds caused a crash 2009-02-06 Scripts Added: a quick jump to dialogue editor - right click "Run dlg" commands 2009-02-06 Levels Added: a quick jump to event and action script editor from NPC's - click the buttons 2009-02-06 (all) Added: export/import features remember last used directory 2009-02-07 Levels Added: graphic set painting in 16x16 tile editor 2009-02-07 Levels Added: graphic set importing for .gif/.jpg/.png files 2009-02-08 Levels Added: 16x16 tile editor is now a panel that can be easily accessed through toggle 2009-02-09 Sprites Added: pop-up window for dialogue "Delay..." and "Variable..." is now a panel 2009-02-14 Sprites Fixed: IMAGE GRAPHICS Offset wasn't changing when changing IMAGE # 2009-03-29 Stats Fixed: psychopath message was being saved to the item description and vice versa 2009-03-30 Stats Fixed: NEW LINE and END button functions for item descriptions were reversed *** 2009-03-30 Sprites Added: a spell effect editor *** 2009-04-06 Levels Fixed: doing Undo/Redo while moving a tile selection had unorthodox results 2009-04-06 Levels Added: edit all layers (ie. cut, copy, paste, delete all layers simultaneously) 2009-04-06 Levels Added: option to clear all unused tilesets, tilemaps, and physical maps 2009-04-08 Levels Added: overlaps are now drawn on the level image when toggled on 2009-04-08 Main Added: "Load Last Used ROM" in "Settings" menu loads the last used ROM if checked 2009-04-08 Scripts Fixed: adding new command in battle scripts placed it before the selected node 2009-04-08 Levels Added: a quick jump to event editor from entrance event and event field event 2009-04-11 Levels Added: a template system for inserting objects composed of 3 layers and a physical layer 2009-04-25 Stats Added: search function for Formation Packs with formation(s) containing a certain monster 2009-04-26 Stats Added: target arrow cursor positioning for monsters in battle 2009-04-26 Levels Added: inserting new NPCs/fields sets coords near top-left visible bounds of level image 2009-06-01 Stats Fixed: item names wouldn't save if the icon value was >= 0x18 2009-06-18 Stats Added: preview for item and spell descriptions (like the dialogue preview) 2009-06-18 Stats Added: name lists are drawn with the game's font 2009-06-18 Scripts Added: event and action scripts can be assigned labels for easy ID'ing *** 2009-06-18 Scripts Added: animation script editor for several types of animations *** 2009-06-18 Stats Added: target cursor (the red arrow) position editing for monsters 2009-06-18 Stats Added: formation pack searching 2009-06-18 Sprites Added: can mirror/invert font characters 2009-06-18 (all) Added: an optional Help Tip label that shows when the mouse moves over a control 2009-06-23 Levels Added: zoom pan box for level image 2009-07-09 Levels Fixed: changing destination type for exit might crash if index above item count 2009-08-01 Levels Added: copy/paste NPC's between levels with C and V keys 2009-08-01 Levels Added: color math can be applied to battlefield palettes 2009-08-01 Levels Added: importing/exporting arrays 2009-08-01 Sprites Added: color math commands for sprite and effect palettes 2009-08-01 Sprites Fixed: inserting/deleting molds wasn't optimized 2009-08-01 Sprites Added: dialogue buttons are drawn from ROM data instead of embedded .gifs 2009-08-01 Stats Added: spells learned on level-up can now be edited 2009-08-01 Stats Fixed: some timing controls and variables were redundant, so they were removed 2009-08-16 Sprites Added: user can now add a keystroke assignment to each font character 2009-08-17 Stats Fixed: starting items weren't even saving! 2009-08-29 Sprites Added: user can now edit battle messages (e.g. "Hit Y repeatedly!", etc...) 2009-09-05 Scripts Added: scrollbar position of command trees now stays fixed when modifying commands 2009-09-22 Sprites Added: removed all dialogue character buttons, can insert by right-clicking font table 2009-11-20 Sprites Added: effects - import an external image file into the tileset v2.1.1 DATE PORTION DESCRIPTION ------------------------------------------- 2010-02-01 Stats Fixed: some errors in level-up stat saving v2.2 DATE PORTION DESCRIPTION ------------------------------------------- 2010-04-20 Scripts Modif: event, battle, and action scripts are exported to much smaller binaries 2010-04-20 (all) Modif: option of dumping NPC, event/action script text to a specific directory 2010-04-22 (all) Added: element importer; can import elements en masse from another ROM 2010-04-22 (all) Added: preview support for SNES9X; must manually load save however 2010-04-22 Levels Modif: edit NPCs auto-loads current NPC ID into the sub-editor 2010-04-22 Levels Fixed: no precautionary checks of free space of objects when importing level data 2010-04-24 Levels Fixed: not setting current exit when changing exit field type 2010-04-24 Sprites Fixed: exporting/importing world map palettes was very buggy 2010-05-11 (all) Added: base convertor for converting hex to/from decimal 2010-05-11 (all) Added: press F2 in any editor for a label showing a hex <> dec conversion for values 2010-05-11 (all) Modif: changed almost all indexes to decimal (ie. level, sprite #'s are in decimal) 2010-05-11 Levels Added: more editing options for editing NPCs 2010-05-12 Scripts Fixed: some text and labels were inaccurate, also sound & music names show in treeview 2010-05-12 Sprites Fixed: should be able to edit event # to run instead of generic map point destination 2010-05-12 (all) Added: SNES9X support for previewing v2.3b DATE PORTION DESCRIPTION ------------------------------------------- 2010-05-19 (all) Modif: everything is in decimal now (except for a few things like memory addresses) 2010-05-20 (all) Added: base conversion tool for converting between hexadecimal and decimal 2010-05-20 (all) Added: tool to quickly import elements from other ROM 2010-05-20 Scripts Added: pointer recalibration tool for adding/subtracting from pointers en masse 2010-05-21 Scripts Fixed: wrong indexes assigned to some commands in list 2010-05-21 Sprites Fixed: problems adding/removing sequences,frames,molds,etc. 2010-05-21 (all) Modif: clearing elements now more versatile, can clear within range now 2010-05-21 (all) Modif: import/export uses new window 2010-05-21 Levels Modif: progress bar for importing/exporting now separate window, used by events too v2.4b DATE PORTION DESCRIPTION ------------------------------------------- *** 2010-05-22 (all) Added: notes database builder, right click menus or values to add elements to DB *** 2010-05-22 (all) Modif: removed notes textboxes because can now use database, moved controls around 2010-05-22 (all) Fixed: settings weren't saving every time they should 2010-05-22 Stats Fixed: timing for Ultra Jumps was saving wrong 2010-05-23 Scripts Fixed: right-clicking "Run dialogue" node wouldn't always open the menu 2010-05-23 (all) Added: warning when trying to run in 64-bit OS 2010-05-28 Scripts Fixed: updating problem when editing memory commands in battle scripts 2010-05-30 (all) Modif: names of items,spells,attacks,monsters are read from 3 diff keystroke tables v2.5b DATE PORTION DESCRIPTION ------------------------------------------- 2010-06-04 Levels Added: templates now show an image of the template in the window 2010-06-04 (all) Added: drawing class to provide image conversion functions for all editors 2010-06-04 (all) Modif: removed "color" from palette editors, organized controls in palette editors 2010-06-05 Sprites Modif: map point names are shown using font table 2010-06-05 Sprites Fixed: map point names are read/saved using respective keystroke table 2010-06-05 Levels Fixed: npc's speed+ control had no ceiling value 2010-06-05 Sprites Added: view tile # when mouse moves over effect tileset *** 2010-06-05 Sprites Added: main title screen editor, cannot edit palettes yet, can import/export images ***