------------------------------------------------------------------ MONSTER FORMATIONS $39C000-$39FFFF (512 formations, 26 bytes each) ------------------------------------------------------------------ 1st byte: bits set are number of monsters 80 1 C0 2 E0 3 F0 4 F8 5 FC 6 FE 7 FF 8 other values may be used 2nd byte: bits set are unpresent monsters that may be called through script 80 do not show monster 1 40 do not show monster 2 C0 do not show monster 1,2 etc... 3rd byte: monster 1 4th byte: X coordinate of monster 1 5th byte: Y coordinate of monster 1 ...every 3 bytes is a monster, up to 8 monsters total WARNING: palette RAM can only hold 3 _different_ monster palettes at a time; palette glitches WILL occur if more than 3 different palettes in a formation ---------------------------------------------------------------------- MONSTER FORMATION STATS $392AAA-$3930A9 (512 formations, 3 bytes each) ---------------------------------------------------------------------- byte 1 only used for Bowser fight byte 2 execute event at very start byte 3 if following bits set... bit 0,1 can't run bit 2 boss music 1 bit 2,3 Smithy 1 bit 2,3,4 Culex bit 2,4 Booster Hill bit 3 boss music 2 bit 3,4 Barrel Volcano bit 4 minecart ride bit 5 ---- bit 6,7 current music (no change) ----------------------------------------------------------------- Monster Formation Packs $39222A-$392609 (248 packs, 4 bytes each) ----------------------------------------------------------------- Byte 1-3 formations Byte 4 set 16-bit formation byte 00 - formations $00-$FF 07 - formations $100-$1FF