ASM 65816 assembly code CGFX compressed graphics using the LZ4 format DATA any type of data or formatting GFX raw uncompressed graphics, such as objects PAL palettes or palette sets PTR pointers, in whatever structure SND sound effects, SPC data, samples TXT raw text, such as dialogue, names, descriptions, etc. ---- empty space, filled by 00 or FF ???? unknown data, not empty space ============================================================================================================ OFFSETS | TYPE | DATA ----------------+------+------------------------------------------------------------------------------------ 000088 - ...... | ASM | CPU processor start offset 003CF4 - 00576E | ASM | CPU event functions ----------------+------+------------------------------------------------------------------------------------ 006905 - 006952 | PTR | Dialogue Function Pointers (0x00 - 0x1D) 007FAC - 007FAE | DATA | battle debug menu lock 007FC0 - 008001 | DATA | embedded cartridge info 008002 - ...... | ASM | SA-1 processor start offset ----------------+------+------------------------------------------------------------------------------------ 00C685 - 00C6A4 | PTR | Event function #$00-2F #$Fx pointers (16 pointers) 00C6A5 - 00C8A4 | PTR | Event function pointers (256 pointers) 00C8A5 - 00CA44 | PTR | Event function #$FD xx pointers 00CA82 - 00E396 | ASM | SA-1 event functions 00EEB1 - 00F0B0 | PTR | Event function SA-1 pointers 00F0B1 - 00F2B0 | PTR | Event function SA-1 #$FD xx pointers ----------------+------+------------------------------------------------------------------------------------ 00F7F1 - 00FBCB | ASM | LZ4 Decompression functions 00FBCC - 00FBEB | PTR | LZ4 Decompression function pointers ----------------+------+------------------------------------------------------------------------------------ 010000 - 019563 | ASM | Battle Engine Assembly 0155C8 - 015605 | PTR | Battle Dialogue Function Pointers (0x00 - 0x1D) 015943 - 015A42 | DATA | Battle Dialogue Background tileset 015A43 - 015BC2 | DATA | Dialogue Background tileset 019564 - 019D64 | ---- | -------- 019D65 - 019F63 | DATA | ___bytes 019F64 - 01A015 | ASM | Battle Engine Assembly 01A016 - 01A78E | TXT | Battle Debug Menu Text + Assembly 01A78F - 01B065 | ASM | Battle Engine Assembly ----------------+------+------------------------------------------------------------------------------------ 01B066 - 01B06D | PAL | Battle Debug Menu Palette 01B100 - 01BCFF | GFX | Bowser's Keep Chandeliers 01BD00 - 01BE3F | GFX | Numerals 0-9 (unknown usage) 01BE40 - 01BEFF | GFX | Bowser's Keep Chandeliers 01BF00 - 01CFFF | GFX | ___GFX 1D0000 - 01D59C | CGFX | Battle XP/Coins Won Background 01D59D - 01E56F | CGFX | ___GFX 01E570 - 01EADF | GFX | ___2bpp GFX (a door?) 01EAE0 - 01ECBF | PAL | Battle Interface Palettes 01ECC0 - 01EE3F | GFX | Battle Numerals 0-9 (used by HP only) 01EE40 - 01EF5F | PAL | Battle Interface Palettes: Alphanumeric Symbols 01EF60 - 01EFFF | GFX | "QUEST" 01F000 - 01F21F | GFX | Unknown Small Numerals, Coin, Star 01F220 - 01F27F | GFX | Battle Window Frames: top-left 01F280 - 01F3FF | GFX | Battle Inventory Page Numerals 1-5 01F400 - 01F47F | GFX | Battle Window Frames: left, bottom-left 01F480 - 01F5FF | GFX | FP Flower Icon, Symbols: x / < 01F600 - 01F9FF | GFX | Battle Window Frames 01FA00 - 01FDFF | GFX | Battle Debug Menu Alphanumeric Symbols 01FE00 - 01FFFF | GFX | ___other symbols ----------------+------+------------------------------------------------------------------------------------ 020000 - 02002F | ASM | ___CPU Function pointers 020030 - 020126 | ASM | ___CPU Assembly Code 020127 - 02013C | PTR | Character & Monster Slot RAM-addr pointers 02013D - 0201AE | PTR | Battle Engine Numeral VRAM-addr pointers 0201AF - 020222 | PTR | ___memory-addr pointers? 02022C - 020368 | ASM | ___CPU Assembly Code 020369 - 020482 | PTR | ___pointers 020483 - 020D3C | ASM | ___CPU Assembly Code 020D3D - 020F1E | ASM | Event/Animation function pointers 020F1F - 026DFF | ASM | Event/Animation functions 024B8B - 024BBA | PTR | Battle Dialogue function pointers 027000 - 0289F1 | ASM | ___CPU Assembly Code, pointers 0289F2 - 028B2A | DATA | ___data 028B2B - 029F50 | ASM | ___CPU Assembly Code 0296AD - 0296C4 | ASM | Coordinates for ally sprites in battle (3 sets for 1-3 allies) 029F51 - 029F58 | DATA | Battle Music Assignment bytes (8 bytes) 029F59 - 029FFF | ASM | ___CPU Assembly Code ----------------+------+------------------------------------------------------------------------------------ 02A000 - 02A3C2 | ASM | ___CPU Assembly Code 02A3C3 - 02A402 | ASM | Battle Script function pointers 02A403 - 02A8DD | ASM | Battle Script functions ----------------+------+------------------------------------------------------------------------------------ 02A8DE - 02A93E | PTR | ___function pointers 02A93F - 02B5B5 | ASM | ___CPU Assembly Code 02B5B6 - 02B6A7 | PTR | ___function pointers 02B6A8 - 02CACD | ASM | ___CPU Assembly Code 02CACE - 02CB0D | PTR | ___function pointers 02CB0E - 02D05A | ASM | ___CPU Assembly Code 02D05B - 02D09A | PTR | ___function pointers 02D09B - 02D3A4 | ASM | ___CPU Assembly Code ----------------+------+------------------------------------------------------------------------------------ 02D3AF - 02D3D1 | TXT | Level-Up Bonus character names 02D5F8 - 02D6AF | TXT | Level-Up Bonus text 02E555 - 02E55C | DATA | Level-Up Spell bits 02E654 - 02E6C5 | PTR | ___function pointers 02E6C6 - 02F966 | DATA | ___data/functions? 02F455 - 02F460 | PTR | Flower Bonus animation string pointers (6 total) 02F461 - 02F4A0 | DATA | Flower Bonus animation strings 02F967 - 02F974 | PTR | Flower Bonus Message texts pointers (7 total) 02F975 - 02F9A5 | DATA | Flower Bonus Message texts 02F9A6 - 02FFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 030000 - 033FFF | ASM | Windowing Assembly 034165 - 0341AA | TXT | Alphanumeric Text 035000 - 037FFF | ASM | Windowing Assembly ----------------+------+------------------------------------------------------------------------------------ 03E260 - 03EFFF | ---- | -------- 03F000 - 03FBFF | GFX | Battle Numerals, Targetting Cursor, Shadow 03FC00 - 03FC1E | PAL | Battle Numerals, Targetting Cursor, Shadow palette 03FC1F - 03FFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 040000 - 040B0E | ASM | CPU Assembly Code 040B0F - 0421E7 | ASM | SPC Assembly Code 040D0F - 042333 | SPC | SPC data (= any .spc file data starting @ 0x000300) 0421E8 - 04224D | PTR | ??? pointers 04224E - 0422C7 | PTR | Sound FX Decompression Function Pointers 042304 - 042310 | DATA | SPC-700 note lengths (13 total) 042333 - 04248E | PTR | Audio Sample Pointers (116 samples, 3 bytes each) 04248F - 042576 | DATA | Audio Sample loop start addresses (116 samples, 2 bytes each) 042577 - 04265E | DATA | Audio Sample relative volumes (116 samples, 2 bytes each) 04265F - 042746 | DATA | Audio Sample relative frequencies (116 samples, 2 bytes each) 042748 - 042825 | PTR | Music SPC Pointers (73 songs, 3 bytes each) 042826 - 042C25 | PTR | EVT Sound FX APU Register Pointers (256 sounds, 4 bytes each, 2 pairs) 042C26 - 04398E | SPC | EVT Sound FX SPC-700 data 043E26 - 044225 | PTR | BAT Sound FX APU Register Pointers (256 sounds, 4 bytes each, 2 pairs) 044226 - 045425 | SPC | BAT Sound FX SPC-700 data 045426 - 045525 | SND | Sound FX bytes (512 sounds total, 4 bits ie. 1/2 byte each) 045526 - 060938 | SND | Music SPC-700 data 060939 - 093FFF | SND | Audio Sample Data ----------------+------+------------------------------------------------------------------------------------ 094000 - 09E02D | ASM | Assembly Code ----------------+------+------------------------------------------------------------------------------------ 09E02E - 09E0F6 | TXT | 'multi5 connection' text ----------------+------+------------------------------------------------------------------------------------ 0A0000 - 0AF437 | GFX | Compressed GFX, areas 0B0000 - 0BF8E8 | GFX | Compressed GFX, areas 0C0000 - 0CF9A1 | GFX | Compressed GFX, areas 0D0000 - 0DF790 | GFX | Compressed GFX, areas 0E0000 - 0EFF8D | GFX | Compressed GFX, areas 0F0000 - 0FF799 | GFX | Compressed GFX, areas 100000 - 10FC24 | GFX | Compressed GFX, areas ----------------+------+------------------------------------------------------------------------------------ 110000 - 11FC00 | GFX | Compressed GFX, battle fields 120000 - 12FE96 | GFX | Compressed GFX, battle fields 130000 - 13FFFF | GFX | Compressed GFX, battle fields 140000 - 145FFF | GFX | Compressed GFX, battle fields ----------------+------+------------------------------------------------------------------------------------ 146000 - 147FFF | SND | Audio Sample Data ----------------+------+------------------------------------------------------------------------------------ 148000 - 1483FF | DATA | NPC Map pointers 148400 - 14F016 | DATA | NPC Map data 14F017 - 14FFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 150000 - 15EFEA | DATA | Battlefield Tilesets 15EFEB - 15FFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 160000 - 16FDE8 | DATA | Tile Maps, compressed 170000 - 17FC80 | DATA | Tile Maps, compressed 180000 - 18FC80 | DATA | Tile Maps, compressed 190000 - 19FEDD | DATA | Tile Maps, compressed 1A0000 - 1A4D9F | DATA | Tile Maps, compressed 1A4DA0 - 1A7FFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 1A8000 - 1AFF71 | DATA | Ending Scene Close/Beetle Game CGFX, palettes and tilemaps 1A8020 - 1A8B7D | DATA | Ending Scene Close - animation sequences & molds 1A8B7E - 1AA071 | CGFX | Ending Scene Close GFX - Mario 1AA072 - 1AA0F5 | PAL | Ending Scene Close palettes (4 palettes total) 1AA0F6 - 1ADFEC | CGFX | Ending Scene Close GFX - Toadstool, Yoshi, Chancellor, Thank You 1ADFED - 1AE233 | DATA | Ending Scene Close tilemap - BGL 1 1AE234 - 1AE554 | DATA | Ending Scene Close tilemap - BGL 2 1AE555 - 1AEA37 | DATA | Ending Scene Close tilemap - 'Thank You' word art only 1AEA38 - 1AEB2A | PAL | Ending Scene Close palettes (8 palettes total) 1AEB2B - 1AF3C4 | CGFX | Beetle Game objects: beetle, stars, timer, shells, hearts, numbers 1AF3C5 - 1AF430 | PAL | Beetle Game object palettes (8 palettes total) 1AF431 - 1AF7F2 | CGFX | Beetle Game background clouds 1AF7F3 - 1AFC70 | CGFX | Beetle Game background woods, grass 1AFC71 - 1AFD44 | DATA | Beetle Game tilemap - clouds 1AFD45 - 1AFEF5 | DATA | Beetle Game tilemap - woods, grass 1AFEF6 - 1AFF1B | PAL | Beetle Game background clouds palette (1 palette) 1AFF1C - 1AFF71 | PAL | Beetle Game background woods, grass palettes (3 palettes total) ----------------+------+------------------------------------------------------------------------------------ 1B0000 - 1BFC12 | DATA | Solidity Maps, compressed 1C0000 - 1C6505 | DATA | Solidity Maps, compressed ----------------+------+------------------------------------------------------------------------------------ 1C8000 - 1CE9FF | SND | Audio Sample Data ----------------+------+------------------------------------------------------------------------------------ 1CEA00 - 1CEC07 | DATA | Overlap tilesets (256 items total, 5 bytes each) 1CEC08 - 1CF1FF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 1CF200 - 1CF5FF | GFX | Alphanumeric symbols (unknown use) 1CF600 - 1CFFFF | ???? | ???????? ----------------+------+------------------------------------------------------------------------------------ 1D0000 - 1D003F | DATA | Layer Priority Sets (16 elements, 4 bytes each) 1D0040 - 1D243F | DATA | Level Properties (map set pointer, mask, etc...) 1D2440 - 1D2D63 | DATA | Level Map Sets (tilesets, solidity maps, palettes) ----------------+------+------------------------------------------------------------------------------------ 1D2D64 - 1D3165 | PTR | Exit Field pointers 1D3166 - 1D4904 | DATA | Exit Field data ----------------+------+------------------------------------------------------------------------------------ 1D4905 - 1D4D04 | PTR | Overlap pointers 1D4D05 - 1D5EBC | DATA | Overlap data (4 bytes each door frame) 1D5EBD - 1D62BC | PTR | Tilemap Mod pointers 1D62BD - 1D8DAF | DATA | Tilemap Mod data 1D8DB0 - 1D91AF | PTR | Solidity Mod pointers 1D91B0 - 1D9AAE | DATA | Solidity Mod data ----------------+------+------------------------------------------------------------------------------------ 1D9CF1 - 1D9DEE | PTR | Tilemap Animation Effect pointers 1DB000 - 1DB18F | DATA | NPC Sprite Packets 1DB190 - 1DB7FF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 1DB800 - 1DC5FF | DATA | NPC properties (512 objects, 7 bytes each) 1DC600 - 1DDDFF | ---- | -------- 1DDE00 - 1DDFDF | DATA | NPC VRAM partition data (120 items, 4 bytes each) 1DE000 - 1DEBFF | GFX | Overlap GFX ----------------+------+------------------------------------------------------------------------------------ 1E0000 - 1E0BFF | PTR | Event Script pointers: 0000 - 05FF 1E0C00 - 1EFFFF | DATA | Event Scripts 1F0000 - 1F0BFF | PTR | Event Script pointers: 0600 - 0BFF 1F0C00 - 1FFFFF | DATA | Event Scripts 200000 - 2007FF | PTR | Event Script pointers: 0C00 - 0FFF 200800 - 20DFFF | DATA | Event Scripts ----------------+------+------------------------------------------------------------------------------------ 20E000 - 20E3FF | DATA | Level Entrance Event pointers (512 pointers) 20E400 - 20FDC7 | DATA | Level Entrance Event Data: event maps, exit fields events, area music 210000 - 2107FF | PTR | Object Movement Sequence pointers 210800 - 21BADE | DATA | Object Movement Sequences (uses SA-1 event instructions) 21BADF - 21BFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 21C000 - 21FFFF | PAL | Palettes ----------------+------+------------------------------------------------------------------------------------ 220000 - 248FFF | DATA | Dialogue 249000 - 2490FF | PTR | Dialogue Table Pointers (0x0E - 0x17, add to 0x249100) 249100 - 24913F | DATA | Dialogue Table 249280 - 2492FF | DATA | Alphanumeric symbol widths (Dialogue) 249300 - 24937F | DATA | Alphanumeric symbol widths (Game Select) 249380 - 2493FF | DATA | Alphanumeric symbol widths (Menu Descriptions) 249400 - 249FFF | GFX | Alphanumeric Symbols (Menu) ----------------+------+------------------------------------------------------------------------------------ 24A000 - 24EDDF | DATA | Palette Sets for areas (93 sets, 212 bytes each) 24EDE0 - 24FFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 250000 - 2508FF | DATA | Sprite animation data (575 items, 4 bytes each) 250C00 - 250E7F | DATA | Sprite animation data (spells) ----------------+------+------------------------------------------------------------------------------------ 251000 - 2511FF | DATA | Spell GFX assignments (512 items, 4 bytes each) ----------------+------+------------------------------------------------------------------------------------ 251800 - 251FFF | DATA | Sprite GFX/Palette Pointers (512 items, 4 bytes each) ----------------+------+------------------------------------------------------------------------------------ 252000 - 252BFF | PTR | Sprite Sequence pointers (1024 objects, 3 bytes each) 252C00 - 252CBF | DATA | Spell GFX assignment mold/palette pointers (64 items, 3 bytes each) 253000 - 258FFF | DATA | Sprite palettes (819 palettes, 30 bytes each) 259000 - 27FFFF | DATA | Sprite Sequences ----------------+------+------------------------------------------------------------------------------------ 280000 - 32FFFF | GFX | Sprite uncompressed GFX 330000 - 34CFFF | GFX | Spell/Effect animations 34D000 - 34FFFF | PAL | Battlefield Palette Sets ----------------+------+------------------------------------------------------------------------------------ 350202 - 350401 | PTR | Monster death animation/misc pointers (256 monsters, 2 bytes each) 350462 - 350832 | DATA | Common animation code 350833 - 350868 | PTR | Battle Animation Sequence Pointers ----------------+------+------------------------------------------------------------------------------------ 351026 - 35107F | PTR | Spell animation pointers-Monsters (45 spells, 2 bytes each) 351080 - 351492 | DATA | Spell animation code/pointer sets-Monsters ----------------+------+------------------------------------------------------------------------------------ 351493 - 351594 | PTR | Attack animation pointers (129 pointers) 351595 - 352127 | DATA | Attack animation code/pointer sets 352128 - 352147 | PTR | Battle Entrance Animation pointers (16 pointers) 352148 - 3523C4 | DATA | Battle Entrance Animation code/pointer sets 3523C5 - 353218 | DATA | 353219 - 353705 | DATA | Battle Animation Sequence code 353706 - 35375F | PTR | Extended Animation pointers ----------------+------+------------------------------------------------------------------------------------ 359300 - 35C760 | DATA | Spell timing ranges, sounds ----------------+------+------------------------------------------------------------------------------------ 35C761 - 35C802 | PTR | Item Animation pointers (81 items) 35C803 - 35C967 | DATA | Item Animation code/pointer sets 35C968 - 35C981 | DATA | Item Freebie code/timers 35C982 - 35C991 | DATA | display 'Get a freebie!' message ----------------+------+------------------------------------------------------------------------------------ 35C992 - 35C9C7 | PTR | Spell animation pointers-Allies (27 spells, 2 bytes each) 35C9C8 - 35CAAB | DATA | Spell animation code/pointer sets-Allies 35ECA2 - 35ECE9 | PTR | Weapon animation pointers ----------------+------+------------------------------------------------------------------------------------ 360000 - 36FFFF | DATA | Object animation data/molds ----------------+------+------------------------------------------------------------------------------------ 370024 - 370984 | DATA | Tileset, ???? 370985 - 371469 | CGFX | Flower Garden CGFX - background clouds 37146A - 371496 | PAL | Flower Garden palettes (2 total) - background clouds 371497 - 371547 | DATA | Flower Garden Tileset, BGL 3 371548 - 373638 | CGFX | Flower Garden CGFX - grassland hills & flower bed 373639 - 37376D | DATA | Flower Garden Tileset, BGL 2 37376E - 373896 | DATA | Flower Garden Tileset, BGL 1 373897 - 373A3A | PAL | Flower Garden palettes (16 total) - Toadstool, Pipehouse 373A3B - 373BE2 | PAL | Flower Garden palettes (16 total) - Toadstool, Pipehouse (darkened) 373BE3 - 374521 | CGFX | Flower Garden CGFX - Bowser in helicopter, dialogue bubble 374522 - 374589 | DATA | Flower Garden Tilemap, Objects/Sprites 37458A - 3745D3 | DATA | Tilemap, ???? 3745D4 - 374635 | PAL | Flower Garden palettes (3 total) - Bowser, helicopter, dialogue bubble 374636 - 374654 | DATA | Tileset, ???? 374655 - 376C9D | CGFX | Flower Garden CGFX - Toadstool picking flowers, Pipehouse 376C9E - 378725 | CGFX | Flower Garden CGFX - Mario at opened door, jumping 378726 - 3787C4 | PAL | Flower Garden palettes - Mario 3787C5 - 3799E8 | DATA | Tileset, ???? 3799E9 - 379FFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 37A000 - 37BFFF | PAL | Palettes ----------------+------+------------------------------------------------------------------------------------ 37C000 - 37D7FF | GFX | Alphanumeric symbols (Dialogue, 128 symbols total, 48 bytes each) 37D800 - 37DFFF | GFX | Alphanumeric symbols (Menu Descriptions, 128 symbols total, 16 bytes each) ----------------+------+------------------------------------------------------------------------------------ 37E000 - 37FFFF | PTR | Dialogue pointers (to bank $E2-$E4) ----------------+------+------------------------------------------------------------------------------------ 380000 - 384678 | CGFX | Ending Credits (LC_LZ8 compression) 384800 - 384DC8 | CGFX | Ending Credits, fireworks (mushroom, star, flower) 385000 - 3857FF | PAL | Ending Credits, palettes 385800 - 385D96 | DATA | Ending Credits procession march, tilemap 386000 - 387214 | DATA | Ending Credits final closing screen, tilemap 387400 - 3878EB | CGFX | Ending Credits, BG star in final closing screen 387A00 - 387CA7 | CGFX | Ending Credits, 'The End' word art 387CA8 - 387FFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 388000 - 38801E | PTR | Railroad pointers 38801F - 389EC5 | CGFX | Railroad Stage 1,3 - Compressed GFX (used for Mode 7) 389EC6 - 389F98 | DATA | Railroad Stage 1,3 - Tileset subtile indexes (used for Mode 7) 389F9A - 38A05D | PAL | Railroad Stage 1,3 - Palettes (used for Mode 7) 38A05E - 38A07D | DATA | Railroad Stage 1,3 - Tileset palette indexes (used for Mode 7) 38A07E - 38A539 | DATA | Railroad Stage 1 - Tilemap (used for Mode 7) 38A53A - 38AAD4 | DATA | Railroad Stage 3 - Tilemap (used for Mode 7) 38AAD5 - 38ACB6 | DATA | Railroad Stage 1,3 - BG tileset 38ACB7 - 38B035 | CGFX | Railroad - Item GFX (mushroom, coin, sparks) 38B036 - 38B077 | PAL | Railroad - Item Palettes (mushroom, coin, sparks) 38B078 - 38B37A | DATA | Railroad Stage 2,4 - Tilemap 38B37B - 38EBFC | CGFX | Railroad Stage 2,4 - Compressed GFX 38EBFD - 38EE6E | DATA | Railroad Stage 2,4 - Tileset 38EE6F - 38EF33 | PAL | Railroad Stage 2,4 - Palettes 38EF34 - 38F534 | DATA | Railroad Stage 4 - L2 tileset (32x16 tiles) 38F535 - 38F643 | DATA | Railroad Objects (compressed) 38F644 - 38FFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 390000 - 390025 | PTR | Bank Datablock Offsets 390026 - 390224 | PTR | Monster Stats pointers 390226 - 391146 | DATA | Monster Stats (256 monsters, 16 bytes each) 391226 - 391429 | DATA | Monster Special Attack stats (128 specials, 4 bytes each) 39142A - 391629 | PTR | Monster EXP, coins, items, Yoshi Cookie pointers 39162A - 391C29 | DATA | Monster EXP, coins, items, Yoshi Cookie (256 monsters, 6 bytes each) 39222A - 392629 | DATA | Monster Formation Packs (256 packs, 4 bytes each) 39260A - 392AA9 | ---- | -------- 392AAA - 3930A9 | DATA | Monster Formation Stats (512 items, 3 bytes each) 3930AA - 3932A9 | PTR | Monster Battle Script pointers (256 monsters, 2 bytes each) 3932AA - 3959F3 | DATA | Monster Battle Scripts ----------------+------+------------------------------------------------------------------------------------ 3959F4 - 396554 | TXT | Monster special attack names 396554 - 396753 | PTR | Battle Dialogue pointers 396755 - 3992D0 | TXT | Battle Dialogue 3992D1 - 399FD0 | TXT | Monster names 399FD1 - 39A1D0 | PTR | Psychopath Message pointers 39A1D1 - 39B643 | TXT | Psychopath Messages ----------------+------+------------------------------------------------------------------------------------ 39B644 - 39B843 | DATA | Battlefield Packs (64 packs, 8 bytes each) ----------------+------+------------------------------------------------------------------------------------ 39B944 - 39BA43 | DATA | Monster targetting cursor coordinates (256 bytes) ----------------+------+------------------------------------------------------------------------------------ 39BA44 - 39BB43 | DATA | Battlefield Map Sets (64 sets, 4 bytes each) ----------------+------+------------------------------------------------------------------------------------ 39BB44 - 39BC43 | DATA | Monster Flower Bonus (256 bytes) 39BC44 - 39BC56 | DATA | Super-star experience increments 39BC57 - 39BFFF | ---- | -------- 39C000 - 39F3FF | DATA | Monster Formations (512 formations, 26 bytes each) 39F400 - 39FFFF | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 3A0000 - 3A002B | PTR | Bank Datablock Offsets 3A002C - 3A008F | DATA | Characters' starting stats (16 bytes each) 3A0090 - 3A00DA | DATA | Starting Items, Equipment, Special Items 3A00DB - 3A00E0 | DATA | Starting Coins, FP, and Frog Coins 3A00E1 - 3A014C | DATA | ____ 3A014D - 3A134C | DATA | Item stats (256 items, 18 bytes each) ----------------+------+------------------------------------------------------------------------------------ 3A134D - 3A137E | DATA | Character Names 3A137F - 3A1514 | TXT | Spell Names-Allies 3A1514 - 3A1AFE | TXT | Spell Names-Monsters ----------------+------+------------------------------------------------------------------------------------ 3A1AFF - 3A1B38 | DATA | Experience needed for level up (29 items, 2 bytes each) 3A1B39 - 3A1CEB | DATA | Level-up Mods (29 items, 15 bytes each, 3 bytes per character) 3A1CEC - 3A1E9E | DATA | Level-up Bonus Mods (29 items, 15 bytes each, 3 bytes per character) 3A1E9F - 3A20F0 | ---- | -------- ----------------+------+------------------------------------------------------------------------------------ 3A20F1 - 3A26F0 | DATA | Magic Stats (128 spells, 12 bytes each) 3A26F1 - 3A274C | PTR | Battle Message pointers 3A274D - 3A29FF | TXT | Battle Messages 3A2A00 - 3A2AFF | PTR | ____ 3A2B00 - 3A2B7F | DATA | ____ 3A2B80 - 3A2BB5 | PTR | Magic Spell description pointers 3A2BB6 - 3A2F1F | TXT | Magic Spell description data 3A2F20 - 3A311F | PTR | Equipment/Item description pointers 3A3120 - 3A40F1 | TXT | Equipment/Item description data 3A40F2 - 3A42F1 | DATA | Shop Prices for Items (256 items, 2 bytes each) ----------------+------+------------------------------------------------------------------------------------ 3A42F2 - 3A42F4 | PTR | ____ 3A42F5 - 3A4387 | DATA | Level-up Learned Spells (starts at LV 2, 29 items, 5 bytes each) 3A438A - 3A441D | DATA | Weapon Timing variables (41 weapons, 4 bytes each) 3A44DF - 3A46EE | DATA | Shop Data (16 bytes each) ----------------+------+------------------------------------------------------------------------------------ 3A46EF - 3A55EF | TXT | Equipment/Item names 3A55F0 - 3A5FFF | DATA | -------- ----------------+------+------------------------------------------------------------------------------------ 3A6000 - 3A6001 | PTR | Battle Event pointer block pointer 3A6002 - 3A6003 | PTR | ?????? pointer block pointer 3A6004 - 3A60CF | PTR | Battle Event pointers 3A60D0 - 3A70__ | DATA | Battle Event data ----------------+------+------------------------------------------------------------------------------------ 3B0000 - 3BFA55 | DATA | Tilesets, compressed 3C0000 - 3CFF54 | DATA | Tilesets, compressed 3D0000 - 3DB5D3 | DATA | Tilesets, compressed 3DB5D4 - 3DBFFF | DATA | -------- ----------------+------+------------------------------------------------------------------------------------ 3DC000 - 3DD7FF | DATA | Solidity Tile properties (1024 tiles, 6 bytes each) 3DD800 - 3DEFFF | DATA | -------- ----------------+------+------------------------------------------------------------------------------------ 3DF000 - 3DF6FF | GFX | Dialogue BG GFX 3DFA00 - 3DFBBF | GFX | Dialogue Triangle GFX 3DFF00 - 3DFF20 | PAL | Dialogue BG Palette ----------------+------+------------------------------------------------------------------------------------ 3E0000 - 3EE04B | PTR | World Maps, overworld menu pointers (38 pointers) 3E004C - 3E0E68 | CGFX | World Map Logo, Banners 3E0E69 - 3E2606 | CGFX | Overworld Menu BG GFX 3E2607 - 3E269D | CGFX | Overworld Menu Frame GFX 3E269E - 3E2869 | CGFX | Overworld Menu Cursor/Arrow GFX 3E286A - 3E2C80 | DATA | Overworld Menu BG Tileset 3E2C81 - 3E2D53 | DATA | Tileset? 3E2D54 - 3E2E81 | PAL | Overworld Menu palettes, compressed 3E2E82 - 3E8577 | CGFX | World Maps GFX 3E8578 - 3E90A6 | CGFX | World Maps BG clouds 3E90A7 - 3E929F | CGFX | World Maps map point, Mario icon, down arrow 3E92A0 - 3E9775 | DATA | World Maps tilesets, compressed 3E9776 - 3E9838 | DATA | World Map logo, banner tileset 3E9839 - | | 3E988D - | | Palette, affects world map? 3E9961 - | | Palette, affects world map BG clouds? 3E99A4 - | | Palette, affects world map sprites? 3E99E1 - 3E9A02 | PAL | Game Select Menu BG palette (brown) 3E9A03 - 3E9A25 | PAL | Shop Menu BG palette (green) 3E9A26 - 3E9A49 | PAL | Overworld Menu BG palette (grey) 3E9A4A - 3EB2CD | CGFX | Game Select Menu GFX 3EB2CE - 3EB50F | DATA | Game Select Menu tileset, compressed 3EB510 - 3EB624 | PAL | Game Select Menu palettes, compressed 3EB625 - 3EB94A | CGFX | Game Select LR Stereo/Mono sprites 3EB94B - 3ED3D9 | CGFX | Cloud GFX? 3ED3DA - | | 3ED62E - | | 3ED64B - | | 3EDA55 - | | 3EDB59 - | | 3EDC97 - | | 3EDCBA - | | 3EDFFA - 3EE03A | | Two palettes? ----------------+------+------------------------------------------------------------------------------------ 3EE6C0 - 3EE9FF | GFX | Some graphics 3EEA00 - 3EEB25 | PTR | 3-byte pointers to something (98 pointers) 3EEB26 - 3EECFF | ---- | -------- 3EED00 - 3EEDCB | PTR | 2-byte pointers to something (102 pointers) 3EEDCC - 3EEEFF | ---- | -------- 3EEF00 - 3EEFEB | PTR | Menu Text Pointers (118 indexes, add to 3EF000) 3EF000 - 3EF6FF | TXT | Menu Text ----------------+------+------------------------------------------------------------------------------------ 3EF800 - 3EF81F | DATA | World Map image and coordinates (3 bytes each) 3EF820 - 3EF82F | DATA | World Map Location point count 3EF830 - 3EFBAF | DATA | World Map Location data (55 locations, 16 bytes each) ----------------+------+------------------------------------------------------------------------------------ 3EFD00 - 3EFD7F | PTR | World Location Names pointers 3EFD80 - 3EFF1F | TXT | World Location Names ----------------+------+------------------------------------------------------------------------------------ 3F0000 - 3F216E | PAL | Palettes 3F216F - 3F9FFF | CGFX | Main Intro Title GFX, tilesets ----------------+------+------------------------------------------------------------------------------------ 3FA000 - 3FAFFF | ASM | LZ8 Decompression functions (ending credits) ----------------+------+------------------------------------------------------------------------------------ 3FB5E3 - 3FB642 | TXT | alphanumeric text 3FE800 - 3FFFFF | GFX | long alphanumeric symbols ============================================================================================================