WORLD MAP IMAGE/COORDINATES (3EF800 - 3EF81F) WORLD MAP POINT COUNT (3EF820 - 3EF82F) --------------------------------------- BYTE MAP 00 Bowser's Keep, Vista Hill 01 Mario's Pad, Mushroom Kingdom 02 Pond, Rose Town, Forest 03 Moleville, Booster Tower, Marrymore 04 Seaside Town, Sea, Ship 05 Land's End, Monstro Town, Bean Valley 06 Land's End, Monstro Town, Bean Valley 07 Nimbus Land, Volcano 08 Yo'ster Isle WORLD MAP POINTS (3EF830 - 3EFBAF) ---------------------------------- byte 0,1 X,Y coordinate of point byte 2,3 test event memory bit; if bit set, show map point (bytes / 8) + #$7045 = memory address (byte 3) AND #$07 = bit to test byte 3 destination flag bit 6 - transfer to world map location point if byte 3 bit 6 clear... byte 4,5 event to play (the event script will open the level) if byte 3 bit 6 set... byte 4,5 test event memory bit; if bit set, use world map location byte 2 (byte 8) (bytes / 8) + #$7045 = memory address (1st byte) AND #$07 = bit to test byte 6 world map point byte 1 (if byte 4 bit 6 set) byte 7 world map point byte 2 (if byte 4 bit 6 set) byte 8,9 world map point path bit test - press right; if bit set, open path to map point (bytes / 8) + #$7045 = memory address (1st byte) AND #$07 = bit to test (2nd byte / 2) = world map point byte byte 10,11 world map point path bit test - press down byte 12,13 world map point path bit test - press left byte 14,15 world map point path bit test - press up POINT OFFSET DATA NAME ----------------------------------------------------------------------------------------------- 00 3EF830 D0 B0 00 41 41 01 08 08 FF FF FF FF 41 03 41 03 To Mario's Pad (before) 01 3EF840 78 78 00 01 00 0F FF FF 41 01 41 01 FF FF FF FF Bowser's Keep (before) 02 3EF850 D0 B0 5B 41 5B 01 08 08 FF FF FF FF 5B 07 5B 07 To Mario's Pad 03 3EF860 8C 88 1B 01 1A 0F FF FF 5B 05 5B 05 5F 09 5F 09 Vista Hill 04 3EF870 78 78 1B 01 1C 0F FF FF 5F 07 5F 07 5A 0D 5D 0B Bowser's Keep 05 3EF880 78 4A 1D 01 1D 0F FF FF FF FF 5D 09 FF FF FF FF Gate 06 3EF890 20 60 5A 41 5A 01 31 31 5A 09 5A 09 FF FF FF FF To Nimbus Land 07 3EF8A0 30 40 41 41 71 00 03 01 41 11 41 11 FF FF FF FF To Bowser's Keep 08 3EF8B0 50 5C 01 01 01 0F FF FF 42 13 FF FF 41 0F 41 0F Mario's Pad 09 3EF8C0 70 58 02 01 02 0F FF FF 43 15 43 15 42 11 FF FF Mushroom Way 0A 3EF8D0 90 6C 03 01 03 0F FF FF 45 19 44 17 44 17 43 13 Mushroom Kingdom 0B 3EF8E0 64 7C 04 01 04 0F FF FF 44 15 FF FF FF FF 44 15 Bandit's Way 0C 3EF8F0 C0 88 45 41 45 01 0E 0E FF FF FF FF 45 15 45 15 Kero Sewers 0D 3EF900 D0 20 45 41 45 01 0A 0A FF FF 45 1D 45 1D FF FF To Mushroom Kingdom 0E 3EF910 A8 36 05 01 05 0F FF FF 45 1B 46 1F 46 1F 45 1B Kero Sewers 0F 3EF920 98 54 06 01 06 0F FF FF 46 1D FF FF 47 21 46 1D Midas River 10 3EF930 80 5C 07 01 07 0F FF FF 47 1F 48 23 FF FF FF FF Tadpole Pond 11 3EF940 98 6E 09 01 09 0F FF FF FF FF FF FF 4A 25 48 21 Rose Way 12 3EF950 74 80 0A 01 0A 0F FF FF 4A 23 FF FF 4C 29 4B 27 Rose Town 13 3EF960 60 54 0B 01 0B 0F FF FF FF FF 4B 25 FF FF FF FF Forest Maze 14 3EF970 2E 74 0C 01 08 0F FF FF 4C 25 4D 2B 4C 2D FF FF Pipe Vault 15 3EF980 30 A8 4D 41 4D 01 34 34 FF FF FF FF FF FF 4D 29 To Yo'ster Isle 16 3EF990 10 80 4C 41 4C 01 18 18 4C 29 4C 29 FF FF FF FF To Moleville 17 3EF9A0 E0 90 4C 41 4C 01 14 14 FF FF FF FF 4C 31 FF FF To Pipe Vault 18 3EF9B0 A0 80 0E 01 0D 0F FF FF 4C 2F FF FF 4E 33 FF FF Moleville 19 3EF9C0 80 A0 0F 01 0E 0F FF FF 4E 31 FF FF 4F 35 4F 35 Booster Pass 1A 3EF9D0 68 78 10 01 0F 0F FF FF 4F 33 4F 33 50 37 FF FF Booster Tower 1B 3EF9E0 50 98 1C 01 1B 0F FF FF 50 35 FF FF 5C 39 5C 39 Booster Hill 1C 3EF9F0 40 80 11 01 10 0F FF FF 5C 37 5C 37 51 3B 51 3B Marrymore 1D 3EFA00 10 60 51 41 51 01 1F 1F 51 39 51 39 FF FF FF FF To Star Hill 1E 3EFA10 E0 68 51 41 51 01 1C 1C FF FF FF FF 51 3F 51 3F To Marrymore 1F 3EFA20 A8 50 12 01 11 0F FF FF 51 3D FF FF 52 41 FF FF Star Hill 20 3EFA30 70 78 13 01 12 0F FF FF 52 3F FF FF 53 43 55 47 Seaside Town 21 3EFA40 54 80 14 01 13 0F FF FF 53 41 54 45 54 45 FF FF Sea 22 3EFA50 40 B0 15 01 14 0F FF FF 54 43 FF FF FF FF 54 43 Sunken Ship 23 3EFA60 58 40 55 41 D1 01 2B 25 FF FF 55 41 FF FF FF FF To Land's End 24 3EFA70 78 B0 55 41 55 01 20 20 FF FF FF FF FF FF 55 4B To Seaside Town 25 3EFA80 60 7C 16 01 15 0F FF FF FF FF 55 49 56 4D 57 4F Land's End 26 3EFA90 44 8C 17 01 16 0F FF FF 56 4B FF FF FF FF 56 4B Monstro Town 27 3EFAA0 60 5C 18 01 17 0F FF FF FF FF 57 4B 5E 51 58 53 Bean Valley 28 3EFAB0 40 68 1E 01 1E 0F FF FF 5E 4F FF FF FF FF FF FF Grate Guy's Casino 29 3EFAC0 60 28 58 41 58 01 31 31 FF FF 58 4F FF FF FF FF To Nimbus Land 2A 3EFAD0 78 B0 55 41 55 01 20 20 FF FF FF FF FF FF 55 57 To Seaside Town 2B 3EFAE0 60 7C 16 01 15 0F FF FF FF FF 55 55 56 59 57 5B Land's End 2C 3EFAF0 44 8C 17 01 16 0F FF FF 56 57 FF FF FF FF 56 57 Monstro Town 2D 3EFB00 60 5C 18 01 17 0F FF FF FF FF 57 57 5E 5D 58 5F Bean Valley 2E 3EFB10 40 68 1E 01 1E 0F FF FF 5E 5B FF FF FF FF FF FF Grate Guy's Casino 2F 3EFB20 60 28 58 41 58 01 31 31 FF FF 58 5B FF FF FF FF To Nimbus Land 30 3EFB30 60 A0 58 41 58 01 2D 2D FF FF FF FF FF FF 58 63 To Bean Valley 31 3EFB40 58 60 19 01 18 0F FF FF 59 65 58 61 FF FF 5A 67 Nimbus Land 32 3EFB50 90 7C 1A 01 19 0F FF FF FF FF FF FF 59 63 59 63 Barrel Volcano 33 3EFB60 78 30 5A 41 5A 01 04 04 FF FF 5A 63 FF FF FF FF To Bowser's Keep 34 3EFB70 78 90 0D 01 0C 0F FF FF FF FF FF FF FF FF 4D 6B Yo'ster Isle 35 3EFB80 90 40 4D 41 4D 01 14 14 FF FF 4D 69 FF FF FF FF To Pipe Vault 36 3EFB90 00 00 40 01 00 0F FF FF FF FF FF FF FF FF FF FF Coal Mines (Bowser's Keep) 37 3EFBA0 00 00 40 01 00 0F FF FF FF FF FF FF FF FF FF FF Factory (Bowser's Keep)