sssssttt tfffffii iiibbbbb bllllllc cccccppp pppprrrr ooooo??a aeeeeeee ggyymmmm m??????? s=bg colour (behind all layers) t=tileset f=layer 1 object palette i=layer 2 image b=layer 2 object palette l=layer 3 type c=layer 3 object palette p=spriteset r=sprite palette o=layer ordering/priority (not fully tested) 00000= 00001=Sp, L3, L1, L2 00010= 00011=Sp, L1, L2 (no layer 3) 00100=Sp, L1, L3, L2 (L3 is dark and L2 is white) 00101=Sp, L3, L1, L2 00110= 00111=Sp, L1, L3, L2 01000= 01001=Setting for Raphael Raven fight (don't use) 01010= 01011=Sp, L1, L3, L2 01100= 01101=Weird translucent mess 01111=Sp, L3, L1, L2, with translucent L3 (Sp=Sprites, Lx = layer x) a=layer 3 tileset e=special effects (1100000=none) ?=no visible effect m=music y=initial layer 1 position (00=lowest, 11=highest) g=initial layer 2 position (00=highest, 11=lowest?)