(level headers are 10 bytes long, and use nybbles for stuff. not bytes)
Nybble 1: Background Color
Nybble 2: Foreground Tileset
Nybble 3: Foreground Color
Nybble 4: Background Tileset
Nybble 5/6: Background (see bottom)
Nybble 7/8: Layer 3 stuff
Nybble 9: Layer 3 color
Nybble 10: Primary spriteset
Nybble 11/12: Secondary spriteset
Nybble 13/14: Layer settings
Nybble 15: Layer 3 tileset
Nybble 16: Shiny settings
Nybble 17: Scrolling
Nybble 18: Music
Nybble 19/20: Music bank?
Offsets:
0x006DD4: 2-8
0x006EA1: 2-8 (Part 2 out of 3)
0x087462: 5-7
0x08CC20: 1-6
0x08D5FA: 3-4
0x08F5E9: 6-Extra
0x09491F: 1-7
0x095220: 2-1
0x095C82: 2-Extra
0x095E55: 2-Extra (bonus room)
0x095FF7: 4-4
0x096DA0: 5-6
0x097264: 5-Extra
0x097AC7: 6-3
0x097CEB: 6-3 (Part 2)
0x0A0200: 1-4
0x0A09D4: 2-2
0x0A180E: 2-7
0x0A27BC: 3-1
0x0A30A8: 3-2
0x0A343B: 3-3
0x0A3F23: 3-8
0x0A3F91: 3-8 (Interior)
0x0A4728: 3-8 (Second Part)
0x0A4911: 4-1
0x0A5688: 4-2
0x0A56CA: 4-2 (Underground)
0x0A6235: 4-5
0x0A6B20: 5-2
0x0A6C82: 5-2 (Part 2)
0x0A6DEC: 5-2 (Part 3)
0x0A733E: 6-7
0x0A8200: 1-8 (part 2 and secret room)
0x0A896C: 2-3
0x0A95F5: 2-4
0x0AA11A: 2-5
0x0AAF93: 2-6
0x0ABC64: 3-5
0x0AC507: 3-Extra
0x0AC79E: 4-3
0x0ACE16: 5-1
0x0ADB0D: 5-3
0x0AEAE3: 6-2
0x0AF396: 6-8
0x0AF4E7: 6-8 (Pick a Door)
0x0AFBB2: 6-8 (Tap-tap's Cavern)
0x0B0242: Intro Stage
0x0B03C7: 1-1
0x0B0871: 1-3
0x0B13D5: 1-Extra
0x0B173D: 3-6
0x0B17D4: 3-6 Underground
0x0B217F: 3-7
0x0B2348: 3-7 (Second Part)
0x0B2B98: 4-6
0x0B2B98: 4-7(WHY IS THIS AND 4-6 THE SAME?!)
0x0B3782: 4-8
0x0B437D: 5-4
0x0B4FF5: 5-5
0x0B72FE: 6-5
0x0CE2A2: 1-2
0x0CECCA: 4-Extra
0x0CF6D9: 6-4
0x11446D: 1-5
0x1147A0: 6-6
If the ground color has a setting of:
X0, X4, X8, or XC:
00: Lava (or waterfall, depending on layer 3) flowing down
20: Trees and bushes
40: Forest with plants
60: See above but this time, it's mushrooms
80: Hummoks and faded trees
A0: Trees below the horizon
C0: Sewers
E0: Plains
X1, X5, X9, or :
00: Trees (upclose)
20: Helicopter view of mountains and forests
40: Paradise and Waterfalls
60: Chomp Land
80: Similar X0, X4, X8, and XC's 20, it has thicker wood and more detailed bushes
A0: Stars
C0: Chomp Land (again)
E0: Trees (as if you were right infront of it)
X2, X6, XA, or XE:
00: See X1 20
20: Possibly Castles
40: Overhead View of the Ocean
60: Looks like a grave yard...
80: Castle
A0: Mountains
C0: Dark, I think it's used for Bowser's Fight
E0: Weird...
X3, X7, XB, or XF:
00: Jungle
20: Castle
40: Mountains
60: Colors
80: Plains
A0: Hills
C0: Woods
E0: Bowser's Room

X0, X4, X8, or XC and Layer 3 > 80
0F: Lava Falls
20: Bushes
CE: Sewers
AD: Green Trees Below Horizon
X0, X4, X8, or XC and < 80
0B: Waterfalls
0C: Purple Salactites
10: Waterfalls
82: Hummoks and Trees
93: Dark Hummocks and Trees
X1, X5, X9, or and > 80
E7: Volcano
X1, X5, X9, or and < 80
04: Green Trees
12: Autumn Trees
B4: Stars
C7: Chomp's Plateau
X2, X6, XA, or XE and > 80
54: Nighttime Ocean
69: Graveyard
AA: Mountains
X2, X6, XA, or XE and < 80
16: Helicopter View
49: Ocean (light blue)
B0: Mountains (chocolate)
X3, X7, XB, or XF and > 80
0C: Jungle
35: Castle Stone Walls
4A: Tall Moutains
A3: Light Green Hills
A9: Dark Green Hills
AD: Green Hills
B6: Chocolate Hills
CE: Autumn Trees
D1: Blue Trees
EF: Dark Bowser Room
X3, X7, XB, or XF and < 80
8D: Colored Plains
B1: Ice Plains